CMD can request vehicles using tickets

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Aljen
Posts: 399
Joined: 2006-11-14 14:48

CMD can request vehicles using tickets

Post by Aljen »

*inspired by Bombing cost tickets thread*
Vehicles are in PR very powerful and important. What about making their appearing on battlefield even more strategic and flexible?

Similar to building com. assets there will be a possibility to "buy" (request from HQ of his army) Helis, planes, armors through new context menu on Commanders HUD. There probably still have to be normal vehicle spawn waves (because team without commander would be screwed) although I would like to see them removed or make them not to occur as often as now (each 15min or more).

Naturally there have to be some restrictions - I don't plan any armor or heli zerging. :)

-max number of vehicles of type x present on map (regular spawns included)
-time delay between com. request and delivery (30s jeep, 1 min APC, 2 min armor etc)
-ticket cost would go up with each additionally requested vehicle (1st armor would cost 20tickets, 2nd 30t, 3d 40t etc)
-maps will have more tickets like they have now (but with destroying vehicles and requesting they will decrease fast)
-requested vehicles would spawn at the main uncapturable base in dome of death (no baseraping)

Problem is that it would need a bit more work from commander and bad commander would be able to screw the game for his team even more then now.
It would be always risky to invest so many tickets (which could be converted to soldiers lives otherwise) into a vehicle which can be blown in of vBF2 rambo.
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This would bring RP even more to RTS genre (which I think is a good thing) and battles would be even more unpredictable (one commander can use air power, apcs and a lot of fast jeeps , another would use armors and mobile AA supported by infantry and Helis ...)
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Another idea would be to allow commander to temporary increase max number of lim. kits with spending tickets.

For example : For 10 tickets he would be able to have 3 HAT (2normal + 1temp) in his team if enemy has advantage in armor. Or another AA if enemy has more helis or better pilots. etc

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I know this idea is probably demanding of too much teamwork, discipline and maturity from pub gamers....
But imagine it in organized tournament environment!
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

I like the idea.

Maybe it should work like commander's deploable structures - you need someone to construct it.
So basicly a commander spawns a half-finished vehicle (like tank w/e turret) and you need engeneer to get it working (it should take a lot of time for single person to prevent those rambos).
bosco_
Retired PR Developer
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Post by bosco_ »

Sounds interesting for sure.
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Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

Great idea!
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

than you get army's that can specialize them in an own type of playing
but i think tickets must be over 1000

and you could make maps with an empty base like Albasrah (vehicle checkpoint but bigger) for usmc/GB to make tank stations(-20 tickets) where tanks spawns or heli pads (-40 tickets) or runways for planes or airdrops of vehicles(-50 tickets) like you see an c130 plane(not flyable) coming flying low over the runway and an m1a1 abrams or bradley or jeeps pop out of the back,(not respawnable thing only, commander asset in the COM screen). so you get runways and tank station or heli pads as COM. asset(s) and when you used an plane,chopper,tank or jeep and it respawns you get another ticket bleed of -5/-10/-20
Last edited by arjan on 2007-08-09 14:55, edited 1 time in total.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

I was actually thinking of this idea myself a while ago while I was playing World in Conflict. Very nice ideas expanding on the buying of assets.
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O RLY?
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

his idea or what i posted ?
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

arjan wrote:than you get army's that can specialize them in an own type of playing
but i think tickets must be over 1000

and you could make maps with an empty base like Albasrah (vehicle checkpoint but bigger) for usmc/GB to make tank stations(-20 tickets) where tanks spawns or heli pads (-40 tickets) or runways for planes or airdrops of vehicles(-50 tickets) like you see an c130 plane(not flyable) coming flying low over the runway and an m1a1 abrams or bradley or jeeps pop out of the back,. so you get runways and tank station or heli pads as COM. asset(s) and when you used an plane,chopper,tank or jeep and it respawns you get another ticket bleed of -10/-20/-40
I see where you are going with this.But I have to say I disagree with it.
If it would be scripted "realistically" (gamewise realistic) you would need multiple engineers to work (with their almighty spanner&shovel combo) on constructing of a runway - which would took few min ingame.
This is still a fighting game and although is your idea even more flexible (although on the other hand makes it much harder for mappers to create a compatible map with minimum future clipping problems) in terms of team tactic it would distract a lot of people from actual combat at the start and it would not bring much new. As I said I think vehicles should only spawn at the main base so you would have to create such "spawnpads" in its vicinity.
My idea simply represents that after commander made a request of vehicle x and after waiting (which means : filling necessary forms, sending it to HQ, waiting until its being processed and confirmed by bureaucratic layers) for some time - that vehicle is delivered to main base from behind the borders of the map = it spawns.

Constructing spawnpads in the main base dome of death has no strategic purpose as enemy cant destroy it.
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

dont think that would'nt great and not realistic,, i think it would realistic if you have tank pools where you can allocate tanks, and hangars can request planes.. helipads can allocate choppers,
would be cool to have maps that are like ABR and Allies have an huge emty base like the ''Vehicle checkpoint'' with those 4 bunkers in the corners and where you can set AA in and bunkers and those tank pools, hangars and heli pads
Last edited by arjan on 2007-08-09 15:40, edited 1 time in total.
Tumppu4321
Posts: 100
Joined: 2007-06-17 11:12

Post by Tumppu4321 »

I like it.

Like you said, it would be interesting, since commander would have something to do with the vehicles.

The idea of using tickets to add limited kits isn't very good IMO, but the vehicle request suggestion is great.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

Maybe a new game-mode until people can get used to it and the bugs are worked out.

I definatley like this idea, but I would want it to be introduced in a limited fashion until bugs and gameplay issues could be worked out.
seventhdaypariah
Posts: 10
Joined: 2007-08-09 17:27

Post by seventhdaypariah »

Maybe instead of just requesting vehicles, they would be given the option of making buildings that decrease the spawn time of certain vehicles to a certain extent, or perhaps make more of them spawn during the "wave". The latter being more of a thought on jeeps than tanks or APCs...
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

Neh, i think you should make Helipads and stuff and must allocate vehicles
and you should only have 1 vehicle per helipad,hangar,or motor pool(or how do you call it)
and only can request a new 1 when the chopper,plane,tank,apc or jeep should be broke
(after a time)
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

Tumppu4321 wrote:The idea of using tickets to add limited kits isn't very good IMO, but the vehicle request suggestion is great.
It was just an idea to allow to use more lim. kits in team (max 2 more) when they are really needed - HAT especially :)
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
GR34
Posts: 471
Joined: 2007-04-07 03:08

Post by GR34 »

Only problem I see is n00bs being like omg I want a tank commander saying F off n00b then commander getting tked! It happened to me b/c the n00bs are like no its my commander truck u stole it then I get Tked
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Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

Ghost1800 wrote:so... you could potentially see half of your team manning tanks? I think some things need to be worked out in this scheme...
No you are wrong on this - as I said, number of vehicles of kind x (armor, heli) will be limited (ideally by mapper ) which means that you could never have more then 2-3 tanks in the same time.
It is just a way how to influence which vehicles will spawn according to your tactics and immediate situation on the battlefield and you will pay for it with tickets - so it is not unbalanced. Decreasing tickets for destroyed vehicles like it is currently would have to be removed as ticket drop could be too fast.
It would be more like a question for commander: Do you want to invest into expensive vehicles (armor, planes) and risk they will be destroyed soon or you will spare and you will use APCs and AA with more tickets for infantry (more soldier lives)?

Team with intelligent commander would benefit from this idea and team without would have to have something similar to basic spawn-wave feature as we have it now (defined by mapper) and with the same ticket costs for vehicles.

I know it is easier for noobs and griefers to destroy game for others but I had tournament gameplay on my mind when I posted it.
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

wye not the commander can deploy an vehicle pad,hangar or motorpool.(limited) and can be given to an specific squad that can specialize them in armor,planes,choppers, and just normal jeeps
(-5/10/20/30 tickets) and a squad should be given to allocate 2 vehicles for his, helipad,hangar or motorpool
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