Submarines !

Suggestions from our community members for PR:BF2. Read the stickies before posting.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Submarines !

Post by arjan »

http://www.youtube.com/watch?v=ggVpB_NfvvA
http://www.youtube.com/watch?v=YtqrgnFAH0I

it would be verry cool , and strategical advantage for the usmc to take out AA and SAM sites with subs.. and dont say Hardcoded becouse their are evidence that subs can be putted ingame
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

Or just boats. Small battle-ships (dunno what to call them) would be nice.
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PlayPR!
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Joined: 2006-08-22 05:04

Post by PlayPR! »

What good would they do? They would just be invinceable since weapons and explosions can't affect things underwater. Except for C4, Slam and Grenades.
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Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Yes, they can be incorporated into the game.

No, they won't be incorporated into the game because there would
only be three uses for them:
  1. Looking pretty.
  2. Special Operations insertions/extractions.
  3. Fire support w/ Tomahawk Missiles.
The developers are heading in the direction of generic infantry combat
of a sort, and probably won't be heading towards any special forces
gameplay anytime soon.

We already have fire support with the current artillery batteries, and
I think it serves a better purpose and already cuts down on the work
required. There's also the CAS we get from players operating in jets
and attack helicopters, which will do a far better job.
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

No, subs! we gonna get some amphibious assault maps right,and just some normal maps ? where usmc must assault beaches or something. well then it should be cool to have subs for usmc to attack positions on the map like bunkers,and to deploy small RIB'S.
and attack subs for enemy (depends what sort enemy) to attack them with torpedoes,, and allied forces should have anti sub. helicopter,
with rockets that can lock on them (for example give the subs invisible plane engine),and code so they dont explode when they reach the water


EDIT: they should be up, like 10 mtrs under water, when you want to fire the rocket,so you could see them from the air and take them out, that way you have to look for water treaths too and not only land and air ,, think the naval shit should be more usefull and not only a dumb carier
Last edited by arjan on 2007-08-09 18:39, edited 1 time in total.
LekyIRL
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Joined: 2007-06-23 16:34

Post by LekyIRL »

They'd be useless and serve no purpose.
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

i think they do ,, !
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

As far as I know, PR isn't going to try and take a Naval Approach to the mod, that means no boats, probably ever.

Also, naval combat is practically nonexistant anymore, the only thing boats are used for is firing Tomahawks, carring planes, and thats about it.

If they do do naval insertions, the boats are miles off shore, and they either launch RIBs, or APCs. Not get in close and fire on the beach with their guns, they could just use Cruise Missiles, its easier and less time consuming.
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.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

No, I don't think this is a good idea.
You may as well add tactical nukes, chemical and biological weapons and mounted Taliban cavalry in to the mix.
I doubt it would work anyway: the old BF2 engine restrictions.
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PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

arjan wrote:No, subs! we gonna get some amphibious assault maps right,and just some normal maps ? where usmc must assault beaches or something. well then it should be cool to have subs for usmc to attack positions on the map like bunkers,and to deploy small RIB'S.
and attack subs for enemy (depends what sort enemy) to attack them with torpedoes,, and allied forces should have anti sub. helicopter,
with rockets that can lock on them (for example give the subs invisible plane engine),and code so they dont explode when they reach the water


EDIT: they should be up, like 10 mtrs under water, when you want to fire the rocket,so you could see them from the air and take them out, that way you have to look for water treaths too and not only land and air ,, think the naval shit should be more usefull and not only a dumb carier
bad idea, Naval battles need extremely large areas with deap water, probably too large to incorporate amphibious assaults. It probably wouldn't even fit into a bf2 map. Also, what will the subs do? They can't torpedo the RIBs, they would serve the same purpose as carriers, and could you imagine the point loss for losing a sub? Finally, blowing the carrier would cause extreme moaning and whining .
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

How about just the inside of a huge submarine, no granades available? :lol:
ReaperMAC
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Joined: 2007-02-11 19:16

Post by ReaperMAC »

No....
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

indeed that would suck
GR34
Posts: 471
Joined: 2007-04-07 03:08

Post by GR34 »

Lets add a rib from ArmA with an Mk.19 grenade launcher MG thigy
In game name Joshey
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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Post by TF6049 »

They would open up a door for ASW helis. That might be fun.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

Alex6714 wrote:How about just the inside of a huge submarine, no granades available? :lol:
that would be fun actually , navy seals with mp5's storming a north Korean sub or something , would be intense !!! fighting with different floors , but i doubt there are any interior sub skins and statics made for bf2
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

If it's intense CQB action you guys are after just wait until 0.7, there's some goodies in store...oh yes..... ;-)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

[R-DEV]Jaymz wrote:If it's intense CQB action you guys are after just wait until 0.7, there's some goodies in store...oh yes..... ;-)
intense CQB = Ninjaz!!!!!!111!!!1

*drool*

...

Ninjaz fastroping from a HUGE paper drake!!!!!!!!!!1!1!!1!1!!!1!!!

*falls to coma drooling*
Last edited by Aljen on 2007-08-10 13:49, edited 1 time in total.
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Dunehunter
Retired PR Developer
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Post by Dunehunter »

Yeah...you guys enjoy your CQB...while I'm lining you up with my MBT from a mile away...
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

[R-DEV]Jaymz wrote:If it's intense CQB action you guys are after just wait until 0.7, there's some goodies in store...oh yes..... ;-)
Grrrr, now how am I going to wait? :-x :lol:
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