New sounds coming down the line

General discussion of the Project Reality: BF2 modification.
MikeAP
Posts: 61
Joined: 2005-11-23 14:32

New sounds coming down the line

Post by MikeAP »

For you M1 Abrams fans...

Guess you'll have to wait.
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Beckwith
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Joined: 2005-03-25 17:00

Post by Beckwith »

if thats a teaser then cool
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USAF-Marshall
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Joined: 2005-11-15 04:52

Post by USAF-Marshall »

MikeAP wrote:For you M1 Abrams fans...

Guess you'll have to wait.

NNNOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :sad:

:40_swig: :cussing: :24_smoker :26_suicid :35_rip:
10th Mountain Division
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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

omg i love hardcore tank sounds!
Cerberus
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Joined: 2005-11-15 22:24

Post by Cerberus »

Don't we all?
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Haker
Posts: 20
Joined: 2005-10-28 00:54

Post by Haker »

Cerberus wrote:Don't we all?
No, I like puny tank sounds. Gives me the feeling of being alone.
GRB
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Joined: 2005-11-01 20:05

Post by GRB »

Amoung other things...
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Happy
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Post by Happy »

I am surprised poofyfinger hasn't started freaking out yet.
Proud Killer of 38 Spambots.
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Wolfmaster
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Post by Wolfmaster »

Lmao. He probably hasn't noticed this thread yet.... :lol:
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fuzzhead
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Post by fuzzhead »

I know this isnt a suggestion forum BUT....

IF your going to add new tank sounds, make them FUCKING LOUD.

What I mean is, in a hypothetical RL Karkand, if an abrams shot a round at the gas station, you would be able to hear it very loudly even if you were at the factory. i dont know if this is a possibility with bf2 engine or not, but if it was it would be cool as hell.

i would love for this to happen to most of the weapons in game, but ESPECIALLY the main battle tanks.

if youve ever heard a tank fire its main cannon in real life, that experience will stick with you for the rest of your life. the volume is absolutely insane, and that is from 30 meters BEHIND IT (if your forward of the tank, anywhere up to 20 meters, depending on your ear protection you can blackout / go into shock / suffer effects like a flashbang, and most definitely loose all hearing).

the only thing that ive heard louder than a tank fire was arty and f18 buzzing air field (well, id say that was about a tie).
fuzzhead
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Post by fuzzhead »

as far as my suggestion, im not trying to say make it so the player wants to rip his headphones off his ears, but make the sound travel in the map, at least double what it is in vanilla bf2 (its verrrry weak *** in bf2)
Paladin-X
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Post by Paladin-X »

Everybody wants everything louder. Turn up your volume! :P

Seriously though, we can only increase volume and distance so much before it starts lagging some people out.
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MikeAP
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Joined: 2005-11-23 14:32

Post by MikeAP »

'[R-DEV wrote:Paladin-X']Everybody wants everything louder. Turn up your volume! :P

Seriously though, we can only increase volume and distance so much before it starts lagging some people out.
As silly as that sounds, its probably the most viable solution.

As good as the BF2 engine is (prob the best out right now) it doesnt handle distances very well, especially with sound.
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fuzzhead
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Post by fuzzhead »

MikeAP: as far as sounds go: check Operation Flashpoint.

You can hear a tank firing from 1 KM+.
and if your experienced, youll be able to recognize the range, if its a friendly, the model (T72, M1A1, etc) and if the round is coming at you or away from you.
Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

fuzzhead wrote:MikeAP: as far as sounds go: check Operation Flashpoint.

You can hear a tank firing from 1 KM+.
and if your experienced, youll be able to recognize the range, if its a friendly, the model (T72, M1A1, etc) and if the round is coming at you or away from you.
Ah memories. *has flashback to Abrams platoon rolling over the hill and decimating my teams poor T-55's*
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fuzzhead
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Post by fuzzhead »

tell me about it.
when i was playing that game back in its prime... sometimes i would wake up in the middle of the night, SWEARING that i heard abrams rolling in from the distance.... lol
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

can the new tanks sounds just be realeased as a minipatch? Its only ... what, one, maybe 2 files right?
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Haker
Posts: 20
Joined: 2005-10-28 00:54

Post by Haker »

Figisaacnewton wrote:can the new tanks sounds just be realeased as a minipatch? Its only ... what, one, maybe 2 files right?
Along with AK-74U sound fix.
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

fuzzhead wrote:I know this isnt a suggestion forum BUT....

IF your going to add new tank sounds, make them FUCKING LOUD.

What I mean is, in a hypothetical RL Karkand, if an abrams shot a round at the gas station, you would be able to hear it very loudly even if you were at the factory. i dont know if this is a possibility with bf2 engine or not, but if it was it would be cool as hell.

i would love for this to happen to most of the weapons in game, but ESPECIALLY the main battle tanks.

if youve ever heard a tank fire its main cannon in real life, that experience will stick with you for the rest of your life. the volume is absolutely insane, and that is from 30 meters BEHIND IT (if your forward of the tank, anywhere up to 20 meters, depending on your ear protection you can blackout / go into shock / suffer effects like a flashbang, and most definitely loose all hearing).

the only thing that ive heard louder than a tank fire was arty and f18 buzzing air field (well, id say that was about a tie).

Hell YES! I want my ears to ALMOST bleed.
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