Do you need 3D map? (with poll)

General discussion of the Project Reality: BF2 modification.

Do you need 3D map?

YES. I need it for orientation and for mine/explosive warning
26
43%
yes but I need it only for mine/eplosive warning and I dont care for markers
2
3%
yes, I need it for mine/explosive warning but I would like to have Markers removed (if possible)
5
8%
NO. I do not need it and I would like to have it removed completely
28
46%
 
Total votes: 61

Aljen
Posts: 399
Joined: 2006-11-14 14:48

Do you need 3D map? (with poll)

Post by Aljen »

3D map: Markers (move,attack,defend...) and Threats (friendly mines and explosives)
----------------------------------------------------------------------------------------------------

Do you need it to play?

I always switch it off in the first second when I join some server as I it is obstructing parts of my view. I can navigate without it with mini map and VOIP (if is SL communicative enough to say what we are going to do and where). I also use big map often to be informed where are friendlies and what is the global situation on the battlefield.

From more realistic point of view is such personal HUD thing of far future. Personal PDA map with direct information feed from satellite (big map) is not that advanced.

I would like to know if you use it and why and If you would or would not care if it is removed (if possible)

-------------
I have read similar post/poll few months ago but I cant find it anymore
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

There's no point in this thread since you can turn it off if you want with one button. If you don't like it, don't have it on, If you need it turn it on. It has saved lives where the driver has seen the mines before driving over them.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

It depends.
BF2 Crosshairs also can save your life in CQB and they were removed because they were not realistic.

You do not have such visual explosive warnings in RL so why should you have it here?
I think it will be possible in near future to have some friendly mine warning based on RFID for vehicles, but I still think the best way would be to communicate.

Engineer (who should use mines after he was order by SL and COm not by himself anywhere and anytime) should say through chat or through chain of command (SL-Command-Tank Squads) that he has mined entrance to compound X or street Y.

Actually I do not care much for friendly mines vs vehicles issue but to see warnings for C4 a SLAMS is weird.
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

It is vital if you are SL and want to place RPs as close to the flag as possible. I keep it on because I don't really notice it when not looking for the markers.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

I always keep it off. The game looks nicer if you don't have any of that extra stuff on your face.
Also it feels a lot more realistic not to have magical glowing warnings above mines etc.

And yes, I also think it should be completely removed because of realism.
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

I check it real fast to make sure I'm heading toward SL's order.
Otherwise, yeah, too much clutter with all the 1000's of little colorful symbols all over the place.
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

They are must have for air units , but when I'm on the ground I keep them off
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

Longbow* wrote:They are must have for air units , but when I'm on the ground I keep them off
You are right, Markers are not only useful but also very realistic for air units.
I would realy like to have them only where are they needed and reflecting RL.
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

Skullening.Chris wrote:I check it real fast to make sure I'm heading toward SL's order.
Otherwise, yeah, too much clutter with all the 1000's of little colorful symbols all over the place.
Looking at the yellow line on minimap is enough for me.
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Mine warning should be removed, the blue guys drive over them anyway :roll:

But I need my markers for range and to exactly determine a target, especially if CAS/chopper
Image
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

3D Map is only on when I use a Vehicle or want to place a RP.
Image
Raymond.Reiloff
Posts: 176
Joined: 2007-05-17 08:53

Post by Raymond.Reiloff »

what 3d map are you talking about screenshot please :D
Image
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

Aljen wrote:3D map: Markers (move,attack,defend...) and Threats (friendly mines and explosives)
----------------------------------------------------------------------------------------------------
By the way , you forgot most useful part of 3D map - range to flags
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

SO, just as a question, if you removed the 3d map AND the mini-map how would you tell where the objectives are?
Image
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
CmdUnknown
Posts: 145
Joined: 2007-08-04 13:03

Post by CmdUnknown »

I need those markes just to point out where I want to do whatever.... (as sl)
Since I can't call my squad and point locations on the map with my finger I need those markers.
It's good that it'S possible to turn 'em off 'cause there f*ckin annoying while fighting - but when holding position they're ok.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

I frequently turn them off/on when fighting, just as I do with the tactical map (default, caps lock).
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

Red Halibut wrote:SO, just as a question, if you removed the 3d map AND the mini-map how would you tell where the objectives are?
And who said something about minimap removal??!11
This thread has nothing to do with such blasphemy. I am asking only on some opinions on 3D map and nothing else.

@Longbow*: I never use Markers as a rangefinder. I have never need them even as a SL. Maybe there is some way to use them I do not know about.

@-=TB=- CmdUnknown: Sure I need them too ... on the map and not on the infantry HUD.

I know I can turn them off (and be sometime insulted by others when I die thanks to their SLAM or C4 which happened to me already) but as their are not realistic in present warfare, I wanted to know if community really need them in game.

I should have said that I play only as a infantry so I was not considering their usefulness for air units
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Fair point. It's just that with calls to remove the mini-map as well, I wonder which you would consider the lesser evil. I think I can guess!

One thing I like about the mine/C4 warning is that as someone can't shout out to you "OI GET AWAY FROM THAT WALL THERE'S C4 IN THAT BUSH!" then the marker is a reasonable alternative.
Image
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
CmdUnknown
Posts: 145
Joined: 2007-08-04 13:03

Post by CmdUnknown »

well... for instance: A sniper has been spotted - my SL puts an attackmarker on the exact location of the sniper. All I got to do is - take out my HAT -> aim at the marker and BAAM :D

I love markers & HAT :P
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Red Halibut wrote:SO, just as a question, if you removed the 3d map AND the mini-map how would you tell where the objectives are?
It may surprise you but there are 3 other maps apart from the mini-map.
Spawn-map, Big-map and the over all very useful squad-map.
Image
Locked

Return to “PR:BF2 General Discussion”