Mobile AA Autocannon

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

77SiCaRiO77 wrote:i like the idea too .

IMO , AA cannons should be like poe2 , the bullets explote when they ae near the plane/chopper , causeing a lot of damage .
Have you seen the secret AA gun on Proving Grounds? I think, we have that in works
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

the dual AA cannons?
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Why is it a secret if everyone knows about it? (At least the ones that played the map in the PUBLIC beta realse)
;)
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Post by TF6049 »

robbo wrote:The Tunguska and the Chinese thing i totally agree on but the line backer its just daft i think how are you supposed to hit anything with a cannon that fires at like 300rpm.

Auto cannon lock on would be cool i support your idea fully but they should only lock on the Planes to balance choppers you should manual aim for them.
I think that the bullets should have a stream of tracers. It's basically a hose of bullets. :firing: That's how miniguns are IRL, they're a hose pretty much. And if there's a giant hose of red dots, the pilot is going to be scared and the ground guy can see where he's shooting. Lastly, they should be proximity shells. If one gets a direct hit in the middle or front of the airplane, he (the pilot) is going down. The rear will need 2 shots. If you hit a wing, he's also a goner. However, if these shells come within 10 meters (which I would think they would do this IRL) they blow up. It will cause some damage at that range, but it will take about 20 of those shots to detonate the aircraft.
Last edited by TF6049 on 2007-08-14 01:33, edited 1 time in total.
seventhdaypariah
Posts: 10
Joined: 2007-08-09 17:27

Post by seventhdaypariah »

For some reason, I think they already have tracers...but if not...there's no reason to give a jet a way to hone in on your position...As it is, any lock just gives the jet time to hit flares and scram before you can reacquire a lock, spin the jet around to come in from a different angle and blast you before you even know what happened.

As far as the homing bullets are concerned, I don't think it'd be too difficult...just copy the code for missles and change the variables to those more like a bullet? .. Or maybe I'm just oversimplifying it.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

To be honest I don't see the problem with a slight aimbot effect. Then again I don't know how aimbots work. Is there some way of having a compromise between aiming yourself and making it alot easier to take down jets?

What 6049 said is pretty interesting. Is there anyway of making damage to the wings etc have an effect on the flight physics? I know it's been done with the helis (Not seen it recently so I dunno if you've taken it out for the time being) so it'd be nice to see with the jets.

As for taking such an effect out for helis I don't think you should go easy on them. Those TV guided missiles are a pain in the arse, not sure if they've been modded or not but if they're anything like vanilla still they're deadly enough to warrant helis been subjected to this kinda thing. It all depends on the lock on range you'd have for the AAs though I guess.
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

AnRK wrote: Is there some way of having a compromise between aiming yourself and making it alot easier to take down jets?
Yes, homing bullets.
AnRK wrote: What 6049 said is pretty interesting. Is there anyway of making damage to the wings etc have an effect on the flight physics? I know it's been done with the helis (Not seen it recently so I dunno if you've taken it out for the time being) so it'd be nice to see with the jets.
The helicopters tail rotor damage system works the same way the tanks turret/tracking works, You can track a tank by shooting at the turret. the tank gets tracked at 10 or 20% healthpoints. It dosent matter where you hit it. helicopters loose their tail rotor at 20%, it dosent matter where it has been hit.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

I personally would prefer the aimbot idea instead of homing bullets. The problem with the bullet suggestion is twofold.

1. Evasion of AA is now not reflective of its behavior in reality. Normally the first shot will miss, the goal of the gunner is to force the pilot to use up his energy evading till hes a slow pig.
But that doesn't even work in PR because planes have unlimited energy. The last time I remember a supersonic fighter getting hit by shells in Kosovo in 1999, and that was when it was flying low on a bombing mission with unguided munitions.

2. The bullets will now lock onto flares. Thats a load of BS in itself.

Seriously those rounds would be very unlikely to hit much of anything evading and supersonic. When your going 1600 or whatever, the ability for bullets traveling at only twice your speed to hit you degrades rapidly. Thats why hitting a turning jet with cannons is a pain; the BF2 engine will almost guarantee a "miss", and theres no aimpoint for the plane ahead.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

just make every ANtiair bullet a explosive granade , that explote when is near an aircraft

even when is unrelistic to have a tunguska firing flak rounds , it solve the problem of lag, hitboxes and poor rate of fire .
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yeah I'd prefer the aimbot thing too. Quote me like that will you? Who'd you think you are Michael Moore or something? :p
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

I like quoting so I wont stop now :smile:

eggmans response to this thread: integrate aimbot code to stabilize view in zoom
[R-DEV]eggman wrote:YES. Great idea! We should buy one of those hacks where they sell your credit card and then ship the hack with our mod and then tell the hacks company "waddya gonna do .. sue me?" and see if we could really get the hack community pissed off about PR's license violating use of the hack code.

I cant see how your going to get the turret to autoaim without a aimbot and we cant use aimbots for god knows how many reasons.
Post Reply

Return to “PR:BF2 Suggestions”