More Suggestion goodies!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

More Suggestion goodies!

Post by Armand61685 »

Tell me what you guys think about them.

1) Breathing sway, a la americas army. In order to have better accuracy, you have to shoot when you are in "holding" your breath.

2) Panicking breathing sounds when underfire, hit, or near dead. This happens in F.E.A.R. and let me tell you, it's quite awesome, especially when concerned with immersion and fear of death in game.

On a totally different area of the game

3) Vertical airspace: We already want to increase the flyable boundries in maps, because they do exist, but can the devs get rid of the shaking and blacking out as we ascend the sky? Of course there will be a limit a to how high we can go, but increase it a little.

That's all for now!
Last edited by Armand61685 on 2005-12-09 21:06, edited 1 time in total.
Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

I like all the ideas, especialy the panic breathing it would help to indicate when your low on health currently I'm not always sure if im just in shock or actualy dieing.

Eden
Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

The thing with panic breathing is getting it to work properly. Thing is if you're being shot at all the time it'll take some very difficult parameters to work out to make sure your aim isn't shaky all the time.
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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

Armand61685 wrote: 3) Vertical airspace: We already want to increase the flyable boundries in maps, because they do exist, but can the devs get rid of the shaking and blacking out as we ascend the sky? Of course there will be a limit a to how high we can go, but increase it a little.
Wouldnt help much. With the fog designed for infantry and ground vehicle combat you will never see your enemy in the sky if you fly around without limits. Need 3+km style view range for that... With a map that's a max of 4x4km, that's hard to do ;)
dirty harry
Posts: 53
Joined: 2005-12-04 21:34

Post by dirty harry »

"2) Panicking breathing sounds when underfire, hit, or near dead. This happens in F.E.A.R. and let me tell you, it's quite awesome, especially when concerned with immersion and fear of death in game."

i like that ^ they do that in Call of Duty 2 too. Vision blurs, you move slower, and you can hear heavy breathing. It makes the game a lot more realistic.
MrKamikaze6392-CORPORAL-
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

dawdler wrote:Wouldnt help much. With the fog designed for infantry and ground vehicle combat you will never see your enemy in the sky if you fly around without limits. Need 3+km style view range for that... With a map that's a max of 4x4km, that's hard to do ;)
^I agree.^

Also, I do like the 'panic breathing' but it does seem to me that this is something that would be hard to do right. But then, that's not my job, so if it can be done I'm all for it.
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

im in agreeance, panic breathing, or at least breathing while stamina is low needs to be added.
Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

I think there needs to be a distinction between shock and dieing. Currently I don't know if I'm just in shock or if I'm actually dieing, in real like i could just look down and see the blood.

Eden
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