Tell me what you guys think about them.
1) Breathing sway, a la americas army. In order to have better accuracy, you have to shoot when you are in "holding" your breath.
2) Panicking breathing sounds when underfire, hit, or near dead. This happens in F.E.A.R. and let me tell you, it's quite awesome, especially when concerned with immersion and fear of death in game.
On a totally different area of the game
3) Vertical airspace: We already want to increase the flyable boundries in maps, because they do exist, but can the devs get rid of the shaking and blacking out as we ascend the sky? Of course there will be a limit a to how high we can go, but increase it a little.
That's all for now!
More Suggestion goodies!
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Armand61685
- Posts: 427
- Joined: 2005-05-06 09:14
More Suggestion goodies!
Last edited by Armand61685 on 2005-12-09 21:06, edited 1 time in total.
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dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
Wouldnt help much. With the fog designed for infantry and ground vehicle combat you will never see your enemy in the sky if you fly around without limits. Need 3+km style view range for that... With a map that's a max of 4x4km, that's hard to doArmand61685 wrote: 3) Vertical airspace: We already want to increase the flyable boundries in maps, because they do exist, but can the devs get rid of the shaking and blacking out as we ascend the sky? Of course there will be a limit a to how high we can go, but increase it a little.
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dirty harry
- Posts: 53
- Joined: 2005-12-04 21:34
"2) Panicking breathing sounds when underfire, hit, or near dead. This happens in F.E.A.R. and let me tell you, it's quite awesome, especially when concerned with immersion and fear of death in game."
i like that ^ they do that in Call of Duty 2 too. Vision blurs, you move slower, and you can hear heavy breathing. It makes the game a lot more realistic.
i like that ^ they do that in Call of Duty 2 too. Vision blurs, you move slower, and you can hear heavy breathing. It makes the game a lot more realistic.
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
^I agree.^dawdler wrote:Wouldnt help much. With the fog designed for infantry and ground vehicle combat you will never see your enemy in the sky if you fly around without limits. Need 3+km style view range for that... With a map that's a max of 4x4km, that's hard to do![]()
Also, I do like the 'panic breathing' but it does seem to me that this is something that would be hard to do right. But then, that's not my job, so if it can be done I'm all for it.



