allow support gun to shoot more...
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nillazsuck
- Posts: 79
- Joined: 2007-05-17 18:42
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
That would be kind of silly. I think that removing it completely is more in order, since generally support weapons don't carry more than about 100 rounds in a single barrel, the overheat is just such a silly stupid idea. Like I said, beta test. Start with the extreme and figure out whether it's good that way or not.LekyIRL wrote:So prehaps just extend the amount of rounds you can fire before overheating?
I would guess roughly 20-30 rounds as it manages to overheat before most rifles (perhaps excluding the G3 with it's 20 rounds) need to reload. It only shoots maybe a third faster than any autofiring rifle.nillazsuck wrote:How many rounds can you shoot with the support weapon before it overheats? And how fast does it shoot compared to other regular rifles in game? I have not really payed a lot of attention to the differences because the support gunner doesn't fit my type of game play.
I'm probably a bit inaccurate because I have not used the support gun since .5 but I'm almost sure that not a change has been applied to the support gun and that I'm not too off in my thought.
Yeah, but you can still overheat in those bursts. I used to burst fire 3-5 shots at a time and reaim but found that relatively useless without a good aim and time to fire. If you're trying to lay down heavy coverfire for a troop in danger, would you not try firing more rounds to scare the enemy than just trying to get that headshot on him?[R-MOD]Thunder wrote:i think the saw is fine as it is, if you fire in short controlled bursts as they do in real life you shouldn't have a problem with over heating
At the very least maybe we can try it out in a beta. Don't be afraid to try something. We added certain things in this game that we may have thought would originally be unbalanced. Maybe they were, but maybe they were just not symmetrically balanced but weighed eachother out due to advantages that one team had over another.
Last edited by Celestial1 on 2007-08-17 18:47, edited 1 time in total.
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DkMick
- Posts: 307
- Joined: 2006-09-01 04:15
I agree. I understand the complaint, but I don't think it's ever overheated on me. Short, controlled bursts. Ineffective otherwise.[R-MOD]Thunder wrote:i think the saw is fine as it is, if you fire in short controlled bursts as they do in real life you shouldn't have a problem with over heating
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In the absence of orders, find something and kill it
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
@Celestial.
Right, let me get this clear; you haven't played support in 0.6, you base your facts on a youtube video which isn't even on a M249, you think the idea of extending the NonOverheating time is silly and think that quick aimed consecutive bursts is not as good as a good ol' fullauto spray?
@Symplify; In Spain cat's have 7 lives
Right, let me get this clear; you haven't played support in 0.6, you base your facts on a youtube video which isn't even on a M249, you think the idea of extending the NonOverheating time is silly and think that quick aimed consecutive bursts is not as good as a good ol' fullauto spray?
@Symplify; In Spain cat's have 7 lives

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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General Dragosh
- Posts: 1282
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LekyIRL
- Posts: 1345
- Joined: 2007-06-23 16:34
Well based on a book I read recently, "Guns Up!", you normally fire in no more then a 20 round burst for heat+accuracy.
So other then extending the time it takes to overheat, I see no way to solve this problem.
@Vikingo;Spain don't like their cats?
So other then extending the time it takes to overheat, I see no way to solve this problem.
@Vikingo;Spain don't like their cats?
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
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General Dragosh
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
I have not played support in .6 but played quite often as one in .5 and eventually got a little annoyed with it. I don't base my facts on a youtube video, sorry, although I am basing them on assumptions never said I was a war expert or a youtube-believing idiot. Also never said that quick aimed consecutive bursts weren't better either. Yes, bursts are more efficient. I won't deny that. But bursts are the only thing practically possible with the overheat. You knock off the overheat and more people will use support more often (again, there's only so many bullets that one guy can put out until he has to reload anyway), while you can tell who's using it EFFICIENTLY because they're taking the time to aim in consecutive bursts. And when under heavy fire retreating, I generally use "longer" bursts (not wasting a whole barrel's worth of ammo, but enough to kind of push the guys behind some kind of cover) so, say, our medic can get a guy back or something without wasting time for smoke grenades when there isn't time.El_Vikingo wrote:@Celestial.
Right, let me get this clear; you haven't played support in 0.6, you base your facts on a youtube video which isn't even on a M249, you think the idea of extending the NonOverheating time is silly and think that quick aimed consecutive bursts is not as good as a good ol' fullauto spray?
The biggest problem I have with the subject is you're completely against it just because you think it's going to be unbalanced. You're so against it because it's been suggested before. I personally do like the idea because occasionally in a squad (especially in pubs) we all have idiots in the squad who like to run in to revive the guy without playing the rifleman role first, so sometimes it's required to put some heavier fire than just 3 shot bursts into a room full of enemies. I don't even care if this isn't fixed till 1.0, but currently the support kit seems to be so underused in any server I've been on because a single rifleman can seem to be so much more efficient in laying down fire, that I would almost be surprised to see the SAW being taken into battle like it damn well should be and used as heavier fire, and of course we'll have noobs and idiots alike who will spray and pray but smart squad leaders will try to teach them that unless it's an EMERGENCY to aim and burst in 3-5 shots. But as the kit is currently it overheats sooner than a rifleman runs out of ammo in a somewhat close and rushed conflict in which I generally found myself headshot bait if I had to lay down fire without having the time to properly aim while some idiot bunnyhops around a corner and I miraculously overheat after he pops out again.
There's a reason it's called a Suggestion and Feedback forum, give the idea it's own feedback, and tell them why it would more likely be a good or a bad idea, and give ideas as to what might balance it. Not just say "been suggested before" because I see that in almost every thread in this subforum. Make your assumptions about how I spend my time online "trolling youtube" in your own head, keep them out of a forum which is for ideas.
I'm done bothering in this thread unless you'd like to continue.
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
I play AMERICAS ARMY.... Weapons jams, modifiable M4, US ARMY Soldier skin ( ACU )... NO Weapons Overheat and you know what....its TOTALY FREELekyIRL wrote:A game can only go so far with realism.
The keyword here is game.
Whilst the name of the mod is Project Reality, no game will ever achieve full realism.
Join the army, if you want the full experience![]()
http://americasarmy.com/
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
@ Celestial.
I'm not completely against it because it's been suggested before, that has nothing to do with it.
A burst with the support weapon does not mean that it has to be 3 bullets.
What are you babbling about how you spend your time?!
No, I don't think removing overheating from the support weapons is awell thought out idea because:
1. It will be misused.
2. The way I've seen players use the support gun and it not overheating because of this is unrealistic.
3. It's an LMG not a HMG, meaning you have more mobility, so when it overheats you're not a sitting duck.
4. The way it will be used if removed is unrealistc.
On the other hand, I'm all for the extending the time it takes to overheat, maybe that way we won't have to use controlled bursts anymore.
I'm not completely against it because it's been suggested before, that has nothing to do with it.
A burst with the support weapon does not mean that it has to be 3 bullets.
What are you babbling about how you spend your time?!
No, I don't think removing overheating from the support weapons is awell thought out idea because:
1. It will be misused.
2. The way I've seen players use the support gun and it not overheating because of this is unrealistic.
3. It's an LMG not a HMG, meaning you have more mobility, so when it overheats you're not a sitting duck.
4. The way it will be used if removed is unrealistc.
On the other hand, I'm all for the extending the time it takes to overheat, maybe that way we won't have to use controlled bursts anymore.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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LekyIRL
- Posts: 1345
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Yes I've played america army's,but the fact is it still isn't completly realistic.Hotrod525 wrote:I play AMERICAS ARMY.... Weapons jams, modifiable M4, US ARMY Soldier skin ( ACU )... NO Weapons Overheat and you know what....its TOTALY FREE
http://americasarmy.com/
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
I understand that it does not have to be 3 bullets, that it can be 20 or more, but at the same time the overheating makes a player have to wait after shooting ~20 to not overheat when shooting the next burst, I would think?El_Vikingo wrote: A burst with the support weapon does not mean that it has to be 3 bullets.
No, I don't think removing overheating from the support weapons is awell thought out idea because:
1. It will be misused.
2. The way I've seen players use the support gun and it not overheating because of this is unrealistic.
3. It's an LMG not a HMG, meaning you have more mobility, so when it overheats you're not a sitting duck.
4. The way it will be used if removed is unrealistc.
On the other hand, I'm all for the extending the time it takes to overheat, maybe that way we won't have to use controlled bursts anymore.
About being misused, what if the recoil standing straight up was drastic compared to crouching and prone which would be much less because the weapon is supported? That way they would have to be crouched or prone to be able to substantially lay down more than just a few rounds before having to readjust (hopefully more than enough to make the SAW just-pull-down-the-mouse-and-instant-rambo proof, maybe tighten the deviation so that at short ranges it so it is kind of like accurate rifle fire but a hipshot still is a hipshot, if it misses it won't spread as much and have less of a change of hitting the target after firing?)
True on 3, can't argue with that. Is there perhaps a way to make it so longer sustained periods of fire make the gun go a bit more wild on the recoil for a short amount of time (kind of like an overheat that makes the gun less reliable until it "cools down"?)
About how long would you suggest the time/rounds to overheat be extended by?
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nillazsuck
- Posts: 79
- Joined: 2007-05-17 18:42
Heres a vid of the m249 rate of fire in rl. http://www.youtube.com/watch?v=X4nfZu8VqgQ Every rambos dream.


