Airstrike?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Snowno
Posts: 154
Joined: 2007-08-10 14:32

Airstrike?

Post by Snowno »

Before I start i'd like to inform you that I did use the search function and went through the already suggested post by El_Vikingo.

Ok, so. Some weeks ago I saw a thread here about changing the Artillery with Airstrike (we're talking AI/Unmanned jets flying over and dropping bombs).
It's a nice idea, but someone said it was just about impossible/hardcoded, can't recall who said it.
So, I was just checking out some videos on YouTube and then I found this: http://www.youtube.com/watch?v=qgXia9ihIjY
It shouldnt be too hard to make, as the guy said that the code for it can even be found on a forum!
I think it'd be awesome to call in an airstrike when you're surrounded by a group of enemies, don't you?
Expendable Grunt
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Post by Expendable Grunt »

Hmm...all it needs is some sound for the plane.
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milobr
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Joined: 2007-06-10 23:06

Post by milobr »

Man, those are pretty awesome! Even if the way the bombs fall is weird.

Could the DEV's think about implementing this? And taking out the planes we have ATM.
nillazsuck
Posts: 79
Joined: 2007-05-17 18:42

Post by nillazsuck »

Cool vid. So much for Newton's first law of motion in reference to the bombs. Although I think that bombing targets should be kept up to pilots. It gives more room for error. And you couldn't really do nothing from stopping the bombings from happening as long as they are being called in. Unlike the artillery which you can destroy.
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Post by PlatinumA1 »

someone already suggested this lol , but still be cool to have this every 20 mins or less


edit: eh i dont really read first paragraphs , my bad
Last edited by PlatinumA1 on 2007-08-19 03:01, edited 1 time in total.
Eddiereyes909
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Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

Yep, but i wouldnt like it, you need room for error, without that PR is just perfect everything.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
CAS_117
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Post by CAS_117 »

The problem is that this can't hit a moving target like a tank or even mobile infantry. Its not really the "room for error" as much as the overall effectiveness. Besides, I would like to be able to protect myself against air strikes instead of being hammered continuously into submission. If you want unguided area damage, I think artillery is the best option.
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

I don't know. I don't like the way the airplanes work. In vanilla they're OK, but not in PR. It lacks in realism. That's because BF2 is not a game made for jets.
Dunehunter
Retired PR Developer
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Joined: 2006-12-17 14:42

Post by Dunehunter »

Hm, having the planes fly in from the edge of the map, would that work? Would allow for attempts to shoot them down, if possible.
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

Not a bad idea, but think it would get a bit confusing. You see, it's not only the size of the map that matters. Max view distances, and a lot of things related to the equipment the planes carry and so much more.
Rhino
Retired PR Developer
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Post by Rhino »

ye that video is old, was made by a FS dev a long time ago, be basicly swapped out a UAV for some jets and added bombs to them.

we dont plan on doing this for PR how ever as we would have the same problems as the good old vBF2 arty, cant change the reload time on them etc. the commander would have it avalible every 2mins? or how ever long a UAV takes to recharge in vBF2.

We would much prefer to see real pilots working with troops on the ground for bombing targets rather than you calling in unmanned jets...
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Outlawz7
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Post by Outlawz7 »


LMAO, video was submited by our own Desertfox :p
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Juba
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Joined: 2007-04-29 19:57

Post by Juba »

1 jet, 1 thousand pound bomb
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Hawk_345
Posts: 617
Joined: 2006-06-12 22:27

Post by Hawk_345 »

I think Pr is beter without it, with something like that it would be too easy to take out the comander assets and there is almost no way to stop it once in the air, so i say no.
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General Dragosh
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Joined: 2005-12-04 17:35

Post by General Dragosh »

Then destroy the "Air Control Tower" Com. Asset

And while we are at planes (i know its been suggested before ) would be cool to combine those planes with the suply drop !
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Hawk_345
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Post by Hawk_345 »

now i would not mind seeing a suply crate being lowered by a chinook heli or droped from a c-130.
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Masaq
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Post by Masaq »

The answer, for me, is to find some way to implement player-controlled arty...

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Rhino
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Post by Rhino »

Hawk_345 wrote:now i would not mind seeing a suply crate being lowered by a chinook heli or droped from a c-130.
but the supply drop is dropped from a C-130 above the clouds, you cant see it but you can hear it :p
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Masaq
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Post by Masaq »

[R-DEV]Rhino wrote:but the supply drop is dropped from a C-130 above the clouds, you cant see it but you can hear it :p
And on the cloudless maps? :P

Tho' I have to say, the sound of the C130 is a helluva lot less than when they used to fly over my house, much less bass-y.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
General Dragosh
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Post by General Dragosh »

[R-PUB]Masaq wrote:The answer, for me, is to find some way to implement player-controlled arty...
Defenetly, we need them...what else :-P
[R-DEV]Rhino wrote:but the supply drop is dropped from a C-130 above the clouds, you cant see it but you can hear it :p
Damn i deffenetly need new glasses... :sad:
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