i posted this on the planetbattlefield forums, and thought i'd post it here as well... i realize that you're working on a FULL modification, and this doesn't really apply, but if you ever make serious revisions to the mini-mod, i'd love throw my two cents in
ok... so i've been thinking a lot about the different classes in BF2, and how their weapons could be swapped out and changed to reinforce their roles and encourage teamplay... i've come up with the following scenario:
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1) remove pistols entirely
2) remove grenade launcher / hand grenades / mines / claymores / c4 -- (explosives removed from ALL classes and moved around as specified)
3) redistribute weapons as follows:
Assault - G36e + frag / smoke grenades (number of each grenade type undecided)
Support - MG36 + ammo
Medic - G36c + health / shock paddles
Engineer - G36c + wrench
Anti Tank - MP7 + rockets
Spec Ops - MP7 + mines / claymores / c4 (number of each explosive undecided)
Sniper - M24 + binoculars
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the basic idea is
ASSAULT: becomes stronger as an offensive character (using frag and smoke grenades to prep an area for attack) while getting arguably the best overall rifle
SUPPORT: largely unchanged
MEDIC: largely unchanged
ENGINEER: while losing the mines, the engineer class GAINS a better weapon, all the while maintaining the useful wrench (the only way to disable the pesky spec ops traps, and perhaps with an increased repair speed)
ANTI TANK and SPEC OPS: if you're going to get to carry explosives, then you are going to carry a SUB machine gun, pretty straightforward
SPEC OPS: with this distribution, spec ops would be encouraged to "sneak" around more, and plant nasty surprises for the enemy team (number of each explosive type would be LOW, example - 2 mines / 2 claymores / 2 or 3 c4) the loss of a carbine means more sneaking, less assaulting...
SNIPER: remains largely unchanged -- the loss of a pistol makes close encounters MUCH more dangerous, best to avoid direct confrontation -- the inclusion of binoculars means that the sniper could be an even more effective team spotter (binocs would have better zoom/field of view than sniper rifle) and as the only character with a scope / zoom, they would be the only class suited to scouting...
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I realize having the same weapons across all three teams might not be ideal, but i'm using the weapon choices more as a guideline, what KIND of weapon would go best with each character class...



