Armor in maps

General discussion of the Project Reality: BF2 modification.
TweedleDee
Posts: 52
Joined: 2005-08-13 14:15

Armor in maps

Post by TweedleDee »

to all the people who keep saying no armor ingame...... make a map without any armor......

until then tough luck, get an anti tank kit, or lay some mines down. there is no way to enforce no armor. all u are doing is alienating people from playing prmm by flaming them when they play for the first time and jump in a tank.

if the map was meant for no armor there wouldnt be any armor in the map.

i understand how annoying it is to be killed by armor, but until some one takes the tanks out of the maps, just play the game and fight the tanks back.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I just finished making Strike At Karkand with no armor. Now I just need to rename it and we will have it up on the server. Then I will start on the rest.
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Deagle
Posts: 153
Joined: 2004-10-28 09:10

Post by Deagle »

I'm not really sure why people complain about the tanks at all. Sure, in vanilla, they are a pain in the ***, because who can get off 3 clean shots on a tank without being spotted. In PR, the rockets do so much more damage that tankers have to actually have infantry support to be truly effective.

Granted I haven't played online PRMM yet, but even in singleplayer, the tanks last about 30s before they get pounded by anti-tank rockets. I'll be able to comment more if my server gets going this week, so feel free to disregard my thoughts here at the moment. :)
Evilhomer
Retired PR Developer
Posts: 2193
Joined: 2004-08-03 12:00

Post by Evilhomer »

Hmmm, I admit, having day2 and day3 style maps could be an easier way around the issue!
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Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Post by Paladin-X »

The only time I've played with no tank rules is when there's only a small handful of us playing. Otherwise it's no holds barred.
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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

'[R-DEV wrote:Paladin-X']The only time I've played with no tank rules is when there's only a small handful of us playing. Otherwise it's no holds barred.
Spoken like a true man. People, stop crying.
IRONxMortlock
Retired PR Developer
Posts: 625
Joined: 2005-10-30 06:39

Post by IRONxMortlock »

Yep, I don't mind tanks around at all except when there are very few people playing. That said though I'd also like to see some armourless maps just for a difference. Variety is the spice of life.
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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

'[R-DEV wrote:Evilhomer']Hmmm, I admit, having day2 and day3 style maps could be an easier way around the issue!
Yep... But it would be even better if you guys got around the player limitation. You could make 64 different variants of the same map. Karkand 24p could be an infantry map with the same size of the 32p version but no vehicles.

But as it is now the stupid BF2 server tool defaults to only 16, 32 and 64 (or 128 if one hax it). You can make a 24 version and even add it to the maplist, but when loading it'll launch 32 instead, grrrr!!!
MikeAP
Posts: 61
Joined: 2005-11-23 14:32

Post by MikeAP »

DEDMON5811 wrote:I just finished making Strike At Karkand with no armor. Now I just need to rename it and we will have it up on the server. Then I will start on the rest.
AH NICE! I was wondering if you could change the MEC forces to Insurgents as well.
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Me and my men - Baghdad 07'
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I dont see why I couldnt, It would take a little more work. I would have to change the names of everything but I will try.
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MikeAP
Posts: 61
Joined: 2005-11-23 14:32

Post by MikeAP »

You're the friggin MAN!
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Me and my men - Baghdad 07'
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

DEDMON5811 wrote:I dont see why I couldnt, It would take a little more work. I would have to change the names of everything but I will try.
Except that us without SF couldnt play it.
TweedleDee
Posts: 52
Joined: 2005-08-13 14:15

Post by TweedleDee »

dawdler wrote:Except that us without SF couldnt play it.
yeah im not gonna buy sf.......
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Why would you need SF? I don't get it.
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

^Get behind the gunner seat and I'll keell you, hehe.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

Ok Map is done. Its called Karkand_Strike__2. Now just to find a place to post it so everyone can download it.

yes Transport vehicles are still in it. I may add more later.
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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

If every client is going to have to download it, I don't think this will work. We have too few players as it is. If it's only server sided, it should work great.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

No way to make it only server side. But it is only 1 map and i dont think people will mind downloading it.
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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

I wouldn't mind dl'ing it, but there are people that either are not going to want to or won't know about it. Then some people won't be able to play since there is usually only 1 server with people in it.
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