Increading max players from 64 to 80?

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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Increading max players from 64 to 80?

Post by Armand61685 »

I think 100 seems out of the question, but is it possible to increase max players to 80 along those lines? Maybe someone with a very powerful server could host a server of that size while yielding minimal lag. Is it this possible to code? God it would be so awesome if it could be coded. Imagine the tournament/league battles.
Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

Its posably, but I dought its posable in BF2. I know of only one game that supports up to 200 players with minimal lag.

If BF2 was coded better and used less bandwidth, with is easily posable then you would be able to support more players.

Eden
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

hmm but with PR, that many people would be great, given the more methodical gameplay of PR. There would be tactics, orders, and organization. This wouldn't be a problem, especially on the larger maps.
DEDMON5811
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Joined: 2005-11-20 06:45

Post by DEDMON5811 »

the coding is all there for a 128player server. if you check around the files of your game you will see it there.
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Armand61685
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Post by Armand61685 »

DEDMON5811 wrote:the coding is all there for a 128player server. if you check around the files of your game you will see it there.
Well damn, have the devs thought of activating this?
Cerberus
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Post by Cerberus »

That'd be ****ing sweet
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GRB
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Post by GRB »

Hmm..

What files did you see this coding in?

Now the only way I think having 128 people on one server would be feasable is if the map was HUGE. It would have to be a huge infantry based map. This alone will create more load on ones CPU. Not to mention increase load times...

And to think for one instant that 128 players would not add extra load on a CPU is, excuse my language, but it's just ignorant as all hell. When dealing with a visually based 3D Rendered game, the more that is on the screen, the more that has to be rendered. The more that has to be rendered, the more the CPU and Video card have to work. Without the proper equipment, it WILL create, almost exponential, visual performance decreases on systems with less than 2 gigs of RAM and a top of the line 300-400 Dollar video card.

Performance would undoubtedly drop if this was to be done, even with only 80 players on a map. Frame rates are lost with each player/object that is displayed on the screen. Even with most high-end PCs, the more that is displayed, the less frames per second are recieved. The only difference is, with high-end PCs, you cannot visually notice the difference.

On a side note, large scale battles really havn't taken place since like Vietnam...I mean, sure, in past recent wars there were a lot of soldiers involved, but the battles themselves that take place only involve small squads or battalions spread out over a VASTLY large landscape.
Last edited by GRB on 2005-12-13 04:50, edited 1 time in total.
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Paladin-X
Retired PR Developer
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Post by Paladin-X »

First lets get our daily players up from 15-30 ;)
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GRB
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Post by GRB »

Yea, that would help too aye? :d uh:
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DAWG
Posts: 236
Joined: 2005-03-08 01:35

Post by DAWG »

'[R-DEV wrote:Paladin-X']First lets get our daily players up from 15-30 ;)
You need to promote the game day more. First of you need to select a specific server you will use, then get the Ip out there so people in the community get to know it. The server has to be set up ahead of time and people need to know what maps they will need and where to get them. Many people are not all that clued up on these things and require help. Believe me I have played in and run enough tournaments to know the pit falls. I stepped down from the R-PUB team not because I don't care about PR, rather because commitments meant I simply don't have the time to dedicate full time to the cause, that does not mean however I don't want to help. If you require any advice or help getting a permanent game established you need only ask. I want to play PR when it's done and would certainly like to see more people in a server than is currently available, one of the major problems I see at the moment is way too many servers with a few people in each. Promote one as the official PR game server and people will definately start coming to it.
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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

People enabled 128 players even in the demo days.

The problem is that it require a CRAPLOAD of bandwidth and hacking the exe as the limits are hardcoded (reverts to 64 etc).

Ie its illegal and nothing a real mod should do...
visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

Its a longshot, 80 players wouldn't be fun unless everyone was organized and really into teamwork and squads. We cant even get a server of 20 people without 10 lonedoggers "sent by god to destroy the enemy" that look for the littebird.
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Hitperson
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Post by Hitperson »

Great idea but the highest number of people that i have been on a server for PRMM is 15 so it doesn't really have a point at this time does it. :fryingpan
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Armand61685
Posts: 427
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Post by Armand61685 »

Hitperson wrote:Great idea but the highest number of people that i have been on a server for PRMM is 15 so it doesn't really have a point at this time does it. :fryingpan
noo, there have been 32 people playing at once, sometimes 20-25. Usually on fridays or saturdays.
Rafia
Posts: 5
Joined: 2005-11-11 11:42

Post by Rafia »

Exactly. I guess the problem is that the engine isn't scalable enough. To double the player count you need 10 times more resources or so. This is the real reason, not the map size. Otherwise battles like this would be great.
dawdler wrote:People enabled 128 players even in the demo days.

The problem is that it require a CRAPLOAD of bandwidth and hacking the exe as the limits are hardcoded (reverts to 64 etc).

Ie its illegal and nothing a real mod should do...
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

solodude23 wrote:He never even said do 128 to begin with, he said 80. What about 80?
Its the same as trying 128. 64 players is a limit that's programmed into the exe. If you go over it, it will revert to 64.
USAF-Marshall
Posts: 153
Joined: 2005-11-15 04:52

Post by USAF-Marshall »

Armand61685 wrote:hmm but with PR, that many people would be great, given the more methodical gameplay of PR. There would be tactics, orders, and organization. This wouldn't be a problem, especially on the larger maps.

*prays: Please put it in, please put it in* :lol:
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DEDMON5811
Posts: 867
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Post by DEDMON5811 »

Lets get some full servers first. That would be sweet!
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