Increading max players from 64 to 80?
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Armand61685
- Posts: 427
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Increading max players from 64 to 80?
I think 100 seems out of the question, but is it possible to increase max players to 80 along those lines? Maybe someone with a very powerful server could host a server of that size while yielding minimal lag. Is it this possible to code? God it would be so awesome if it could be coded. Imagine the tournament/league battles.
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Armand61685
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DEDMON5811
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Armand61685
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GRB
- Posts: 475
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Hmm..
What files did you see this coding in?
Now the only way I think having 128 people on one server would be feasable is if the map was HUGE. It would have to be a huge infantry based map. This alone will create more load on ones CPU. Not to mention increase load times...
And to think for one instant that 128 players would not add extra load on a CPU is, excuse my language, but it's just ignorant as all hell. When dealing with a visually based 3D Rendered game, the more that is on the screen, the more that has to be rendered. The more that has to be rendered, the more the CPU and Video card have to work. Without the proper equipment, it WILL create, almost exponential, visual performance decreases on systems with less than 2 gigs of RAM and a top of the line 300-400 Dollar video card.
Performance would undoubtedly drop if this was to be done, even with only 80 players on a map. Frame rates are lost with each player/object that is displayed on the screen. Even with most high-end PCs, the more that is displayed, the less frames per second are recieved. The only difference is, with high-end PCs, you cannot visually notice the difference.
On a side note, large scale battles really havn't taken place since like Vietnam...I mean, sure, in past recent wars there were a lot of soldiers involved, but the battles themselves that take place only involve small squads or battalions spread out over a VASTLY large landscape.
What files did you see this coding in?
Now the only way I think having 128 people on one server would be feasable is if the map was HUGE. It would have to be a huge infantry based map. This alone will create more load on ones CPU. Not to mention increase load times...
And to think for one instant that 128 players would not add extra load on a CPU is, excuse my language, but it's just ignorant as all hell. When dealing with a visually based 3D Rendered game, the more that is on the screen, the more that has to be rendered. The more that has to be rendered, the more the CPU and Video card have to work. Without the proper equipment, it WILL create, almost exponential, visual performance decreases on systems with less than 2 gigs of RAM and a top of the line 300-400 Dollar video card.
Performance would undoubtedly drop if this was to be done, even with only 80 players on a map. Frame rates are lost with each player/object that is displayed on the screen. Even with most high-end PCs, the more that is displayed, the less frames per second are recieved. The only difference is, with high-end PCs, you cannot visually notice the difference.
On a side note, large scale battles really havn't taken place since like Vietnam...I mean, sure, in past recent wars there were a lot of soldiers involved, but the battles themselves that take place only involve small squads or battalions spread out over a VASTLY large landscape.
Last edited by GRB on 2005-12-13 04:50, edited 1 time in total.

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GRB
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Yea, that would help too aye? :d uh:

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DAWG
- Posts: 236
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You need to promote the game day more. First of you need to select a specific server you will use, then get the Ip out there so people in the community get to know it. The server has to be set up ahead of time and people need to know what maps they will need and where to get them. Many people are not all that clued up on these things and require help. Believe me I have played in and run enough tournaments to know the pit falls. I stepped down from the R-PUB team not because I don't care about PR, rather because commitments meant I simply don't have the time to dedicate full time to the cause, that does not mean however I don't want to help. If you require any advice or help getting a permanent game established you need only ask. I want to play PR when it's done and would certainly like to see more people in a server than is currently available, one of the major problems I see at the moment is way too many servers with a few people in each. Promote one as the official PR game server and people will definately start coming to it.'[R-DEV wrote:Paladin-X']First lets get our daily players up from 15-30![]()

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visaya
- Posts: 69
- Joined: 2005-11-29 05:02
Its a longshot, 80 players wouldn't be fun unless everyone was organized and really into teamwork and squads. We cant even get a server of 20 people without 10 lonedoggers "sent by god to destroy the enemy" that look for the littebird.
Visaya - Teamwork and Realism - at all costs.
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Hitperson
- Retired PR Developer
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Great idea but the highest number of people that i have been on a server for PRMM is 15 so it doesn't really have a point at this time does it. 
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Armand61685
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Rafia
- Posts: 5
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Exactly. I guess the problem is that the engine isn't scalable enough. To double the player count you need 10 times more resources or so. This is the real reason, not the map size. Otherwise battles like this would be great.
dawdler wrote:People enabled 128 players even in the demo days.
The problem is that it require a CRAPLOAD of bandwidth and hacking the exe as the limits are hardcoded (reverts to 64 etc).
Ie its illegal and nothing a real mod should do...
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USAF-Marshall
- Posts: 153
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Armand61685 wrote:hmm but with PR, that many people would be great, given the more methodical gameplay of PR. There would be tactics, orders, and organization. This wouldn't be a problem, especially on the larger maps.
*prays: Please put it in, please put it in*
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DEDMON5811
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