New Map! Karkand Strike 2
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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
yep gangked lol
haha that was funny worked till he put his name on it. but click on my sig and see where it takes you.
haha that was funny worked till he put his name on it. but click on my sig and see where it takes you.
Last edited by Wolfmaster on 2005-12-14 09:09, edited 1 time in total.
Reason: merge, double post
Reason: merge, double post
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visaya
- Posts: 69
- Joined: 2005-11-29 05:02
I think this map should at least have transport vehicles. And IMO this map isn't very good when the server is full 32 players. Seems to only work well when its less than 14 players or so.
Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
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visaya
- Posts: 69
- Joined: 2005-11-29 05:02
I think all vanilla maps stink with prmm. Most need more cover/better design. We need original maps for PRMM. But seeing how Karkand is the best at the moment, just put a bunch of objects and rubble for cover, make the streets wider by hotel and square and you'll have more intense tactical combat. At the moment cover is either a clean cut corner of a building, or a rooftop. We need more cover in the streets for slower advancements from cover to cover. Deeper indentations in building fronts would allow better cover as well.
Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
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Lone Gunman
- Posts: 9
- Joined: 2005-12-28 19:23

