New Map! Karkand Strike 2

General discussion of the Project Reality: BF2 modification.
DEDMON5811
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Joined: 2005-11-20 06:45

Post by DEDMON5811 »

how about sp?
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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Didn't try Sp.

Anyone else try it?
Eden
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Joined: 2005-12-06 14:43

Post by Eden »

I'm downloading it now. I have changed the link in my previous post as well.

Eden
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

strange i deleted it from my system. i then downloaded it and installed it and it works fine.
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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Well, I just got a CTD trying to play SP. It crashes at the end of the load.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

at join game?? or at a certain percent?
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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Right before join game appears. So after it's almost completely loaded.
Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

I got the same. It crashed half way through loading when I tryed to create a local 32 player AAS game.

Havent tryed Conquest yet.

Eden
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

ok well maybe its not gonna work yet.
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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

haha, was thinking the same thing.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

yep gangked lol

haha that was funny worked till he put his name on it. but click on my sig and see where it takes you.
Last edited by Wolfmaster on 2005-12-14 09:09, edited 1 time in total.
Reason: merge, double post
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visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

I think this map should at least have transport vehicles. And IMO this map isn't very good when the server is full 32 players. Seems to only work well when its less than 14 players or so.
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Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
DEDMON5811
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Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I think the map rocks
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visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

I think all vanilla maps stink with prmm. Most need more cover/better design. We need original maps for PRMM. But seeing how Karkand is the best at the moment, just put a bunch of objects and rubble for cover, make the streets wider by hotel and square and you'll have more intense tactical combat. At the moment cover is either a clean cut corner of a building, or a rooftop. We need more cover in the streets for slower advancements from cover to cover. Deeper indentations in building fronts would allow better cover as well.
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Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
Lone Gunman
Posts: 9
Joined: 2005-12-28 19:23

Post by Lone Gunman »

Hmh, I was wondering who was responsible of removing the tanks from the map... Many thanks to you, Dedmon.
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