Remove grass in some areas/maps

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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Remove grass in some areas/maps

Post by VipersGhost »

In a lot of areas grass isn't all nice and lush/thick like it is in PR. Forest floors are usually just leaf liter, bushes and logs etc. I'd MUCH rather have more logs and junk on the forest floor instead of the useless, non-distant, hard to see out of, perfect lawn grass that is currently in-game. It looks nice but is hardly functional or fun.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

I agree, it always makes me think it's a good hiding/ambush spot.

It's useless in bf2's engine.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yeah I don't remember the last time I saw a forest with an abundance of grass come to think of it.
VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

AnRK wrote:Yeah I don't remember the last time I saw a forest with an abundance of grass come to think of it.
seriously...I live in the woods, there is very little grass.
AnRK
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Joined: 2007-03-27 14:17

Post by AnRK »

Yeah I don't doubt you man. I live in a pretty rural place, well not really that rural, a pretty big town surrounded by moorland and forest which is thankfully off limits to $£%$%&^&* property developers... for now.
{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

AnRK wrote:Yeah I don't doubt you man. I live in a pretty rural place, well not really that rural, a pretty big town surrounded by moorland and forest which is thankfully off limits to $£%$%&^&* property developers... for now.

This is also my frustration with the BF2 engine. You think you're in a concealed (not covered) position where you're all hunkered down having to peer in between blades of grass to get a clear shot, but someone 300meters out can see you as if you're laying out in the middle of a barren stretch of desert. This completes the purpose of grass and camo.

I agree that we need other objects to use for concealment that actually provide concealment.
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Not to mention, that grass seems to kill my framerate when I'm in an area surrounded by it...I did some testing and noticed this a lot of Qwai.
.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

Yeah, the paddy fields in Qwai, although nice to look at, provide no concealment whatsoever.
Engine & draw distances..... bummer!
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Could the grass and the rice in those areas be removed or something? I've seen half the US team keep trying to storm the city from the south in Operation Phoenix, getting mercylessly butchered each time.
Bob_Marley
Retired PR Developer
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Joined: 2006-05-22 21:39

Post by Bob_Marley »

I like the grass. It makes me feel like God when I fly over it at high speeds in a helo :p
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Bob_Marley wrote:I like the grass. It makes me feel like God when I fly over it at high speeds in a helo :p
Lol...not that kind of "Grass" Bob.


:| - Bob starts helo, and lights up

:? - Helo warms up and so does Bob

:shock: - oooooohhh yeah...time to fly.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

dunehunter wrote:Could the grass and the rice in those areas be removed or something? I've seen half the US team keep trying to storm the city from the south in Operation Phoenix, getting mercylessly butchered each time.
I remember some poor ******* squad getting picked off by me with a DMR, headshoted one, so the others went prone to 'conceal' themselves, just took out the slow moving targets.

I almost felt like telling them. Almost... :grin:
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

yeah agree with you all the grass sucks...

and yeah forests are not very grassed at all... BUT the default BF2 textures only on a whole forest floor look pretty bad too...hehe...

we have some large static grass patches which are being worked on...these would provide cover at distance.. they wouldnt be everywhere mind you but would be fairly easy to distinguish....im just working on combining them with the bf2 grass and get some nice mixes...

they should be mostly taller grasses which you should be able to crawl right into... not tested yet though so cross your fingers...
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

um...seriously, what I could use less of is plain old ASPHALT and DESERT GROUND

thats all PR is turning into. Sure, you can remove the grass, but take a look into your own front yard.
I want shrubs, weeds, fallen leaves, DIRT, logs, blah. I dont care if its textures or objects or bumpmapping, as long as it WORKS AND LOOKS GOOD. this mod is about realism, not about "oooh i wanta my DESERT COMBAT BABEYEEEY and lets put some URBAN fighting int here toooo!!!"

how about things like shale and rocks, dust, flowers, more trees, stumps, ferns, undergrowth, darkness, and all the other stuff in nature.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Its difficult I'm sure to get everything in there and working with BF2. I'd be happy with just more bushes and logs. The eye candy isn't nearly important. Good to hear some static grass is coming though.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

ye its unrealistic to have grass at the bottom of a forest / jungle but the grass makes it look so much nice, if unrealistic :)
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M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Post by M4nicMin3r »

[R-DEV]IronTaxi wrote:yeah agree with you all the grass sucks...

and yeah forests are not very grassed at all... BUT the default BF2 textures only on a whole forest floor look pretty bad too...hehe...

we have some large static grass patches which are being worked on...these would provide cover at distance.. they wouldnt be everywhere mind you but would be fairly easy to distinguish....im just working on combining them with the bf2 grass and get some nice mixes...

they should be mostly taller grasses which you should be able to crawl right into... not tested yet though so cross your fingers...
Was it just me or did the grass in Steel Thunder work really well?

I did notice the other day playing Helmand that the grass/poppy fields also provide NO cover what so ever from someone looking from a distance. Very frustrating if your going up against scoped weapons.
Ingame name frazzb0b : All round good guy and minge-itsu master.
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UncleRob199
Posts: 71
Joined: 2007-07-21 15:49

Post by UncleRob199 »

I agree but I do like the look of it. I think the grass should be severely reduced but not removed completely.
Rhino
Retired PR Developer
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Post by Rhino »

M4nicMin3r wrote:Was it just me or did the grass in Steel Thunder work really well?
in 50m it worked, and if you where on the same flat terrain it worked, but then if you went up above say on a crane and looked down, you could easily see ppl just sitting there. Also tanks where razied too so they could easily see over.
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Red Halibut
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Joined: 2006-08-10 16:45

Post by Red Halibut »

Here's a question for those who know. Is it possible to have a raised decal covering the area that only appears at distance?

What I mean is that at close range the grass is rendered, but at greater distances it is replaced with a decal that "hovers" three feet above the ground? This would provide concealment at distance without the need for huge statics.

Any thoughts?
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
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