Remove grass in some areas/maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

not possible with vBF2s undergrowth, and then you would also have to work out every single area from every single angle that would be able to be seen etc. And that was also only the case for Steel thunder as the grass was at shoulder level, which in most maps its much lower.
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Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Ah. Okiedoke. What I had in mind though was just basically "raising" the ground texture through another mechanism. Where I was coming from was the method used in ArmA whereby objects "sink" into the ground at a distance to simulate grass cover.
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

How many of you guys live in a chinese forest?
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
UncleRob199
Posts: 71
Joined: 2007-07-21 15:49

Post by UncleRob199 »

El_Vikingo wrote:How many of you guys live in a chinese forest?
rofl
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Red Halibut wrote:Ah. Okiedoke. What I had in mind though was just basically "raising" the ground texture through another mechanism. Where I was coming from was the method used in ArmA whereby objects "sink" into the ground at a distance to simulate grass cover.
like... ArmA? that looks lame, but it gets the job done i guess...
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

90% of things in ArmA looks like ****
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yeah, how about making stuff NOT render inside grass?
So if they cant see the grass, they wont see you?
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Outlawz wrote:Yeah, how about making stuff NOT render inside grass?
So if they cant see the grass, they wont see you?
sounds like a hardcoded moment to me...
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Another problems with your random logs and **** on the ground would be the bf2 engines incapability of moving over an object that is a foot high without jumping over it. If you had logs/debris everywhere it would be hard to move without bunnyhopping from log to log.
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
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