Remove grass in some areas/maps
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Rhino
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Red Halibut
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Ah. Okiedoke. What I had in mind though was just basically "raising" the ground texture through another mechanism. Where I was coming from was the method used in ArmA whereby objects "sink" into the ground at a distance to simulate grass cover.
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
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El_Vikingo
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UncleRob199
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OkitaMakoto
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like... ArmA? that looks lame, but it gets the job done i guess...Red Halibut wrote:Ah. Okiedoke. What I had in mind though was just basically "raising" the ground texture through another mechanism. Where I was coming from was the method used in ArmA whereby objects "sink" into the ground at a distance to simulate grass cover.
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OkitaMakoto
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workingrobbie
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Another problems with your random logs and **** on the ground would be the bf2 engines incapability of moving over an object that is a foot high without jumping over it. If you had logs/debris everywhere it would be hard to move without bunnyhopping from log to log.
El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?



