Naval Arty Barrage

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Rhino
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Naval Arty Barrage

Post by Rhino »

Simply this is anouther commander feature to replace the Arty cannons on the shore like you get on Wake island, Gulf of Oman, and Dalian plant where the Arty is put on a small island or on the sure.

My more realistic and cooler solution to this is simaply get a, lets say its a brit map, a Royal Navy Type 42 Destroyers hanging off the shore (maby a static object but then again maby a ship you can sail about)
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Now the Destroyer i have taken for my exsample is armed with:
Twin Sea Dart Missile launcher
114mm (4.5 inch) Mk 8 gun
2 x 20mm Close range guns
2 x Vulcan Phalanx close in weapons system (CIWS)
2 x Triple anti submarine torpedo tubes
NATO Seagnat and DLF3 Decoy Launchers
Now the Sea Dart can be used by a player for more AA protection if a plane is trying to take out the ship say.

The 114mm (4.5 inch) Mk 8 gun can be used much more effectivly by replacing the commanders arty with this cannon.
The MK 8 gun is the Royal Navy's standard medium calibre general purpose gun.

The primary purpose of the gun is Naval Gunfire Support, the provision of artillery bombardment against shore targets. In this role the gun is capable of firing a 21kg shell at 25 rounds per minute in excess of 22,000m and can provide artillery support equivalent to three shore based batteries. The Mk 8 can also be used effectively against surface targets at sea as well as a limited anti-air capability.
If used in the same way as the arty in BF2, just staioned on a ship it would 1, be much cooler and 2, be more relistic :grin:

Also the Destoryer has a Lynx MK 8 helicopter on board, which can be used by a player :grin:

Making this ship be able to move would be upto you :)
Poofyfinger
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Post by Poofyfinger »

I think that would be a great option, however, who would have control of this ship? How would the enemy, if possible, destroy these guns (spec op)?

Great idea though!

Back in BF42, I didn't like the idea of someone actually steering the aircraft carrier and/or destroyers although it was more fun and a challenge to use the "big guns" to shoot at them!
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Evilhomer
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Post by Evilhomer »

naval vehicles are unable to move, that why ships are static ingame (It's the game engine). I agree, having a type 42 destroyer, possibly two would be a great feature. the only problem I for see would be how the oppostion could counter the artillery, as it would mean them having to travel all the way to the ship to destroy the artillery capabilities. however this is not that much of an issue I feel. Good suggestion indeed!

P.s Welcome to the forums rhino!
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Rhino
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Post by Rhino »

well, the carrier in BF2 is only static as it is made of manny static piaces all clumped up together. If you made 1 model, that had a low pollie count then you would be able to use the same code as for the little boat, just on a much larger model. But if you are going to get it to move, then you are going to complicate the issiue of how the cannons are goign to stay on ect.

If you are going to keep it a static object then it will be pretty easy. It will just be like making a custom map where you just put the arty guns on the carrier deck, but insiead you put the Mk 8 gun on there instead, same with the AA ect.

about counterting it that would not be so much of a prob. 1, if you are going to keep it all 1 model, you can make a sinking animation for when the ship was sunk due to lots of bombs being droped on it say.
or 2, just have the gun on the ship be destoryed by 1, a spec opps comming over in a small boat with C4, or 2, have a plane fly over and drop a bomb load on it. I do it all the time to arty, UAV on nroaml BF2 servers. It takes 1 bombing run of the F-15 or 2 bombing runs of a fighter. You could increase or decrease it depending on what u think would improve gameplay.
Tychandrus
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Post by Tychandrus »

Ah... The naval combat of Battlefield 1942... Good times...

Assuming you're a competent captain like me and don't run your bloody ship onto the blasted beach! Gah!

Should this be something that is considered, and implemented, I vote that it should be implemented as a static object. It would be feasibly simpler to do. As for the ship providing artillery support, this is a modern battlefield, is it not? If I remember correctly, naval artillery now comes in the form of sea-to-land cruise missiles which are fired off of the deck of the ship. These cruise missiles tend carry high yield explosive warheads or miniature nuclear warheads and are, as this kind of missile tends to be, computer guided.

Now, for those of you who read this and see 'miniature nuclear warhead' and cry 'overkill' do not equate the kind of explosive I speak of in a ship launched cruise missile to, say, the kind of missile carried in the silo of a nuclear submarine. These are miniature nuclear warheads, their output of firepower tends not to be so...destructive. I could be wrong though, if we have any experts on Naval warfare here, I would like to know their opinion on this.

However, since this is a Type 42 destoyer, armed with cannons and not cruise missiles, the solution is still the same. The cannons themselves will not be manned by players but, if you'd like to play pretend for a moment, NCNPC's (Naval crew Non-player characters) which we do not see because they are inside the ship. Thus, when a commander requests a naval artillery strike, simply make the request like you usually do and the guns will line up accordingly.

Welcome to our forums, Rhino. You will be a welcome addition to our community.

Edit: Ah, I forgot, how would we balance this? I see two possible solutions which can both be implemented at the same time:

The first is simply, and in my opinion, the most rewarding and fun. A special operations task force, by boat. If you can get on the deck of the ship, then simply attach your explosives to the offending guns and press that indescriminate little red button that your thumb is twitching on top of.

The second is an aerial assault. If a bomber or fighter delivers a successive direct hit on the offending cannon, that cannon is then destroyed. Not a simple task, however, because the destroyer is armed with vulcan cannons.
Last edited by Tychandrus on 2005-12-14 05:47, edited 1 time in total.
Rhino
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Post by Rhino »

Tychandrus wrote:Ah... The naval combat of Battlefield 1942... Good times...

Assuming you're a competent captain like me and don't run your bloody ship onto the blasted beach! Gah!

Should this be something that is considered, and implemented, I vote that it should be implemented as a static object. It would be feasibly simpler to do.
what i was thinking, but i was still giving the optoion of moving it arround to confuse planes, but now u have pointed out the bit of driving the ship onto the sand it wouldnt be a good idea....
As for the ship providing artillery support, this is a modern battlefield, is it not? If I remember correctly, naval artillery now comes in the form of sea-to-land cruise missiles which are fired off of the deck of the ship. These cruise missiles tend carry high yield explosive warheads or miniature nuclear warheads and are, as this kind of missile tends to be, computer guided.
I was thinking the same thing, and then rembered that Ships, dont carrie Tomahawks but subs do...
Tomahawk Land Attack Missile (TLAM)
A conventionally armed Land Attack Missile with a range in excess of 1000 nautical miles. Turbojet powered it is submarine launched from torpedo tubes, has an autonomous terrain following guidance system and flies a pre-planned missile track.
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Tomahawks as stated above are fired for Submarines... How this could be done would be very simapl. You would have some kind of model, that you would just be shuved under the sea, Then when the commander gave the order for the Tomahawk to be fired, from this say "box" from under the sea a missle will apear, and then go and fly up in the air and crash into the object it was aimed for. Might want to do a small animation of the sea comming up like in the pic below so it looks cool too.
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There would be no way i could think of to stop this missle thou...
Now, for those of you who read this and see 'miniature nuclear warhead' and cry 'overkill' do not equate the kind of explosive I speak of in a ship launched cruise missile to, say, the kind of missile carried in the silo of a nuclear submarine. These are miniature nuclear warheads, their output of firepower tends not to be so...destructive. I could be wrong though, if we have any experts on Naval warfare here, I would like to know their opinion on this.
Tomahawks nroamly carrie only noraml exsplocive warheads, only in a nuclar war would they be armed with the nucalr warhead.
However, since this is a Type 42 destoyer, armed with cannons and not cruise missiles, the solution is still the same. The cannons themselves will not be manned by players but, if you'd like to play pretend for a moment, NCNPC's (Naval crew Non-player characters) which we do not see because they are inside the ship. Thus, when a commander requests a naval artillery strike, simply make the request like you usually do and the guns will line up accordingly.
I thought this bit spoke for itself as i was talking about replacing this with the arty cannons which are autommatic aiming as well.
Welcome to our forums, Rhino. You will be a welcome addition to our community.
thxs to both u and Evilhomer.
Edit: Ah, I forgot, how would we balance this? I see two possible solutions which can both be implemented at the same time:

The first is simply, and in my opinion, the most rewarding and fun. A special operations task force, by boat. If you can get on the deck of the ship, then simply attach your explosives to the offending guns and press that indescriminate little red button that your thumb is twitching on top of.

The second is an aerial assault. If a bomber or fighter delivers a successive direct hit on the offending cannon, that cannon is then destroyed. Not a simple task, however, because the destroyer is armed with vulcan cannons.
I just said that above in my last post... :?
Last edited by Rhino on 2005-12-14 06:32, edited 1 time in total.
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USAF-Marshall
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Post by USAF-Marshall »

Should jsut have the C-130 gunships doing that.... Just my opinion... :-)
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Eddie Baker
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Post by Eddie Baker »

Rhino wrote:I was thinking the same thing, and then rembered that Ships, dont carrie Tomahawks but subs do...
Tomahawks are launched from surface combatants, as well. Ticonderoga class cruisers and Arleigh Burke class destroyers are equipped with them in vertical launch systems. The now-retired Iowa class battleships also carried them in standard launchers.

As for submarines, conversions underway will also turn four Ohio-class ballistic missile submarines (SSBN) into guided missile submarines (SSGN). In place of 22 of the Trident launch tubes there will be a 7-cell VLS for Tomahawk missiles; that's 154 ready-to-launch missiles. :shock:

Its other mission is to support SEALs and will be able to carry 4 platoons of them (in addition to a dry deck shelter, SDVs and Advanced SEAL Delivery System) on a long term float.
BobDog.au
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Joined: 2005-12-14 08:21

Post by BobDog.au »

u make the ship static, then u make the artillery on the ship in the shape of their cannons, like the anti air on the carrier, and if ur gonna make the destroyer movable make it a full time pos (like commander) and make it he can be mutinied, solving the problem of people charging coastal defences and beaching in on a beach which is a uncappable flag
BobDog.au
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Joined: 2005-12-14 08:21

Post by BobDog.au »

and u should be able to select the area that is going to be artied, from a building to a large area spread out over the place, just by clicking the mouse holding it down and dragging to mouse to make the rectangle or sqare u want artied.
Hitperson
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Post by Hitperson »

Think about the damage you would get from the tomahawk missiles no one would be MEC when you have those raiing down on you. :mrgreen:
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Rhino
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Post by Rhino »

Hitperson wrote:Think about the damage you would get from the tomahawk missiles no one would be MEC when you have those raiing down on you. :mrgreen:
well u would blance it by only letting the commander use it a very few times when the enemy could use there arty guns much more often, and the naval arty would be allowed to use the same amount of time it would just not be as strong and intensive as normal arty, so it should blance out if you do it right :-D
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Hitperson
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Post by Hitperson »

Ah tuche'
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
JS.Fortnight.A
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Post by JS.Fortnight.A »

Reminds me of the good ole DC days :D :cry:

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USAF-Marshall
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Post by USAF-Marshall »

'[R-DEV wrote: JS.Fortnight.A']Reminds me of the good ole DC days :D :cry:

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DC Cartoons by [BFN]Walmart Security

ROFL, love the "Missle-Toe"
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