Project Reality Update - GameFlood Mod Contest, Training Team, and v0.61 Update

Project Reality announcements and development highlights.
dbzao
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Post by dbzao »

Yep, we liked the idea of making the squad more dependent of their rally point for rearm and regroup.

And for a question asked in a previous post, yes, you will be able to rearm your ammo bag. It's an ammo point like any other.
El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

Is this ammo, locked for the squad or accesible to anyone?

(Another reason for unlimited ammo)
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dbzao
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Joined: 2006-06-08 19:13

Post by dbzao »

No, it's like any ammo point, available to anybody in both teams.
dbzao
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Post by dbzao »

Ammo from RPs was in PR since 0.5 and will stay as it's very important for the squad. Even more now with the rifleman only getting one ammo bag.

We are hoping for more stability in this patch, mainly server stability and performance. Client crashes can happen for numerous reasons, but hopefully they will be affected as well.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

It'd be good if crewman could do just the minor repairs. Like I think tanks sometimes carry spare tracks that the crewmen would be expected to fit ?

However I doubt any partial deal is possible so overall I agree just so long as theirs always an engineer car on maps with a tank
Rhino
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Post by Rhino »

Sabre_tooth_tigger wrote:It'd be good if crewman could do just the minor repairs. Like I think tanks sometimes carry spare tracks that the crewmen would be expected to fit ?

However I doubt any partial deal is possible so overall I agree just so long as theirs always an engineer car on maps with a tank
ye the kinda thing we have wanted to do, same with the bandage but unfortinly you can limit what the maximum it can repair/heal too with this engine...
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RoGuETrOoPeR
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Post by RoGuETrOoPeR »

Weldone PR keep up the damn fine work
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nicoX
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Post by nicoX »

Exactly what ammo types will you be able to reload?
Rhino
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Post by Rhino »

nicoliani wrote:Exactly what ammo types will you be able to reload?
handheld weapons
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Sabre_tooth_tigger
Posts: 1922
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Post by Sabre_tooth_tigger »

Unlimited ammo from rp will change things quite a bit especially if they have a HAT kit or something significant like that.

At the moment a squad can become isolated and run out of ammo even if they hold the flag and immediate ground around them

RP can be a pain to setup so I dont mind so much but I do wonder if you guys considered bringing back that rule that destroys all RP when a flag is lost.
I thought it was harsh at first but everything needs a counter.

Also I'll pm a bug/exploit I found with officer kit right now just while I remember it
dbzao
Retired PR Developer
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Post by dbzao »

It's unlimited Rhino.
SOE-Whodares
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Joined: 2007-08-01 11:46

Post by SOE-Whodares »

Congrats from the SOE guys...

Looking forward to the patch
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Cheppi
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Joined: 2007-06-13 14:47

Post by Cheppi »

United front it seems from the devs...
nicoX
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Post by nicoX »

Maybe it's neither way :-)
dbzao
Retired PR Developer
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Post by dbzao »

Maybe it's still bugged, and wont give any ammo... :p
nicoX
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Post by nicoX »

[R-DEV]dbzao wrote:Maybe it's still bugged, and wont give any ammo... :p
Cheap!
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

at least that smiley wasnt a wink... god i hate those at times like these...

I dont see why everyone is so worried about RPs giving ammo to handheld weapons. jesus, its a rally point, your base of operations, well, aside from BFE back at the main spawn... comeon! Its not like there will be a H-AT sitting at his RP sniping tanks for 10 hours. If something REMOTELY like that happens...guess what? TAKE OUT THE RP!

Keep seeing someone grenade launch, run back, 30 seconds later hes got more grenades to launch? push forward/flank, and TAKE OUT THE RP!

:) its not like they will be running around with infinite ammo/infinite bullets in a mag/clip
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Post by DkMick »

A well deserved first place. Way to go!
:)
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LtSoucy
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Joined: 2007-03-23 20:04

Post by LtSoucy »

congrats guys! And great cant wait for v0.61
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