Project Reality Update - GameFlood Mod Contest, Training Team, and v0.61 Update
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Ammo from RPs was in PR since 0.5 and will stay as it's very important for the squad. Even more now with the rifleman only getting one ammo bag.
We are hoping for more stability in this patch, mainly server stability and performance. Client crashes can happen for numerous reasons, but hopefully they will be affected as well.
We are hoping for more stability in this patch, mainly server stability and performance. Client crashes can happen for numerous reasons, but hopefully they will be affected as well.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
ye the kinda thing we have wanted to do, same with the bandage but unfortinly you can limit what the maximum it can repair/heal too with this engine...Sabre_tooth_tigger wrote:It'd be good if crewman could do just the minor repairs. Like I think tanks sometimes carry spare tracks that the crewmen would be expected to fit ?
However I doubt any partial deal is possible so overall I agree just so long as theirs always an engineer car on maps with a tank
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Unlimited ammo from rp will change things quite a bit especially if they have a HAT kit or something significant like that.
At the moment a squad can become isolated and run out of ammo even if they hold the flag and immediate ground around them
RP can be a pain to setup so I dont mind so much but I do wonder if you guys considered bringing back that rule that destroys all RP when a flag is lost.
I thought it was harsh at first but everything needs a counter.
Also I'll pm a bug/exploit I found with officer kit right now just while I remember it
At the moment a squad can become isolated and run out of ammo even if they hold the flag and immediate ground around them
RP can be a pain to setup so I dont mind so much but I do wonder if you guys considered bringing back that rule that destroys all RP when a flag is lost.
I thought it was harsh at first but everything needs a counter.
Also I'll pm a bug/exploit I found with officer kit right now just while I remember it
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SOE-Whodares
- Posts: 4
- Joined: 2007-08-01 11:46
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
at least that smiley wasnt a wink... god i hate those at times like these...
I dont see why everyone is so worried about RPs giving ammo to handheld weapons. jesus, its a rally point, your base of operations, well, aside from BFE back at the main spawn... comeon! Its not like there will be a H-AT sitting at his RP sniping tanks for 10 hours. If something REMOTELY like that happens...guess what? TAKE OUT THE RP!
Keep seeing someone grenade launch, run back, 30 seconds later hes got more grenades to launch? push forward/flank, and TAKE OUT THE RP!
its not like they will be running around with infinite ammo/infinite bullets in a mag/clip
I dont see why everyone is so worried about RPs giving ammo to handheld weapons. jesus, its a rally point, your base of operations, well, aside from BFE back at the main spawn... comeon! Its not like there will be a H-AT sitting at his RP sniping tanks for 10 hours. If something REMOTELY like that happens...guess what? TAKE OUT THE RP!
Keep seeing someone grenade launch, run back, 30 seconds later hes got more grenades to launch? push forward/flank, and TAKE OUT THE RP!
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04





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