Tank/vehicle sounds

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Skylark
Posts: 19
Joined: 2007-07-27 14:33

Tank/vehicle sounds

Post by Skylark »

Don't if know if this is possible but sound spoting inside a tank is realy silly so if was possible to set sond to mono (non directional) when inside an iron box like a tank.

It would fore teams to support tanks with infantry more and give it a more realistic feel when the tank is beeing shot at.
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

sorry, i dont know what you mean wich sound should be mono inside a tank!?
they are all mono sounds, except the ambient sounds, but these are on a very low volume anyway..
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TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

Edit: oops wrong button
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

I think I know what you mean. You want exterior sounds to be more obstructed when inside a Tank/APC right? If so, we're working on it for 0.7 :)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Sounds good, would force people to back their armour up with infantry then. Similar to the supporting of armoured knights in the middle ages with men at arms.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

is it possible to make the sounds more Radio Static, like when u right click the humvees ?
Skylark
Posts: 19
Joined: 2007-07-27 14:33

Post by Skylark »

[R-DEV]Jaymz wrote:I think I know what you mean. You want exterior sounds to be more obstructed when inside a Tank/APC right? If so, we're working on it for 0.7 :)
Guess I needed a translaitor on that one :o ops:

Im more conserne with not being able to determin where the sound comes from, not how clear it is.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Skylark wrote:Guess I needed a translaitor on that one :o ops:

Im more conserne with not being able to determin where the sound comes from, not how clear it is.
Don't worry, you'll only hear things that are very loud (explosions etc). I tested it yesterday...
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

BlackwaterEddie wrote:Sounds good, would force people to back their armour up with infantry then. Similar to the supporting of armoured knights in the middle ages with men at arms.
Men-at-arms could also be knights :)
geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

I think he means sound shouldn't be directional when you are inside a tank. Outside, with the 3d sound engine, you can hear where a sound is coming from. He thinks it should not be possible when inside a tank, which somewhat makes sens. Anyway, most sounds shouldn't be audible when inside a tank IMO.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

geogob wrote:I think he means sound shouldn't be directional when you are inside a tank. Outside, with the 3d sound engine, you can hear where a sound is coming from. He thinks it should not be possible when inside a tank, which somewhat makes sens. Anyway, most sounds shouldn't be audible when inside a tank IMO.
I say again...you'll only hear loud sounds like explosions etc.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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