Increase tank vs. jet survivability
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77SiCaRiO77
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El_Vikingo
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+ It should be 3 reasons, not 2 as the original said.
Where is there a lack of proper AT weapons? The thread started with CAS aircraft raping the tanks. You have friendly tanks, aswell as a Cobra, with TV guided misiles.
The way people play this game forces the DEVs to put restrictions on everything.
Where is there a lack of proper AT weapons? The thread started with CAS aircraft raping the tanks. You have friendly tanks, aswell as a Cobra, with TV guided misiles.
The way people play this game forces the DEVs to put restrictions on everything.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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77SiCaRiO77
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77SiCaRiO77
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77SiCaRiO77
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dbzao
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If you read what you added to my post, you are saying that "choppers get shot down by tanks because of the lack of proper AT weapons".
That's not true when you can kill a tank with one TV guided missile.
I'm not saying that in reality they don't have hellfires or better weapons, I'm saying that right now, with the weapons we have in-game, "lack of proper AT weapons" is not something to add to the list of "why choppers get shot down by tanks".
That's not true when you can kill a tank with one TV guided missile.
I'm not saying that in reality they don't have hellfires or better weapons, I'm saying that right now, with the weapons we have in-game, "lack of proper AT weapons" is not something to add to the list of "why choppers get shot down by tanks".
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77SiCaRiO77
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77SiCaRiO77
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Falkun
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When I'm flying with DB or Fuzz, they'll have the choppers sit at stand-off range (900-1000m) and I'll shoot my TVs from that distance. I will also usually have attack markers on suspected locations of enemy armor or troop concentrations which makes the long distance strikes much easier.77SiCaRiO77 wrote:to see the target , unless someone spot it in the minimap or you fire a missil to scout the area.
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El_Vikingo
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Kruder
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I think u got it wrong way,there is no locking system against ground vehicles in present warfare,if its not emitting radar waves(except SAM vehicles in PR)Emnyron wrote:Remove the boxes..
Not a good idea due to how the engine is.
If it was a way for the engine to tell apart radar track and IR track then sure..
We need IR,Radar lock ons true but against flying things.
IRL FAC officers designate ground targets to pilots or CAS pilot engage upon sight.There is no boxes, Locked missiles on tanks/apcs.
The engine has vastly improved after 0.6,viewdistancewise...In Kashan you can spot tanks from 1-2 kms away while flying,man i sometimes dont even use AGM hud,to avoid lock on warnings they get, in other w0rds not to scare enemy tanks.I say yes it is harder to kill armor without boxes but it is possible, more realistic,more balanced and you are not a flying tank anymore,you have to fly once to spot targets then correct your heading and strafe them in another run.
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fuzzhead
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I agree with removing the target boxes.
in v0.6 you can already have a primitive FAC: get a spotter, have him spot the tank, and then your Flight Leader (squad leader) can put an attack command where the tank is spotted. The only problem is you have to keep updating the attack command and the spotter has to keep spotting the tank.
Ive seen this work VERY WELL numerous times, it all depends on teamwork.
in v0.6 you can already have a primitive FAC: get a spotter, have him spot the tank, and then your Flight Leader (squad leader) can put an attack command where the tank is spotted. The only problem is you have to keep updating the attack command and the spotter has to keep spotting the tank.
Ive seen this work VERY WELL numerous times, it all depends on teamwork.
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Mongolian_dude
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So do I and thats why im posting here. I got shot down twice on one server doing exactly this. I always stay about 300-500m (extra hight, to lose some hight and gain speedz for emergency).[R-DEV]dbzao wrote: When I'm attack chopper squad in Kashan, I fly at 300-400m and do assault runs in enemy known positions.
It just shouldn't rly happen and regardless, i still think alternative forms of tank gunning would be A. more fun, B. more realistic and C. less effective(Im doubting how much control a RL M1A2 gunner has over his 120mm, compaired to that of a videogame with a mouse.
...mongol...
Military lawyers engaged in fierce legal action.
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77SiCaRiO77
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choppers dont have a spoter every time they want to destroy a vehicle .
vehicles emit a heat signature that can be folowed by hellfires , thats what the target box represent.
i disagree about removing target boxes , infact , i endorce adding more , because IRL choppers can see a target BEFORE he can say him . target boxes should resolve the problem of poor draw distance in all the maps (even kasrahn)
vehicles emit a heat signature that can be folowed by hellfires , thats what the target box represent.
i disagree about removing target boxes , infact , i endorce adding more , because IRL choppers can see a target BEFORE he can say him . target boxes should resolve the problem of poor draw distance in all the maps (even kasrahn)
