Increase tank vs. jet survivability

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77SiCaRiO77
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Post by 77SiCaRiO77 »

are you saying that an old TV guided missils is a better at weapon than a hellfire in modern battles?
El_Vikingo
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Post by El_Vikingo »

+ It should be 3 reasons, not 2 as the original said.

Where is there a lack of proper AT weapons? The thread started with CAS aircraft raping the tanks. You have friendly tanks, aswell as a Cobra, with TV guided misiles.

The way people play this game forces the DEVs to put restrictions on everything.
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77SiCaRiO77
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Post by 77SiCaRiO77 »

i said lack of AT weapons for CHOPPERS , and since in a map there is a plane OR a chopper it will not hurt the gameplay .
77SiCaRiO77
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Post by 77SiCaRiO77 »

a rifleman AA to kill a tank?
77SiCaRiO77
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Post by 77SiCaRiO77 »

so, by that last edit , devs dont have plans to add hellfires or tows to choppers ? even when they are the heart of the AT capabilitys of modern choppers ?
dbzao
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Post by dbzao »

If you read what you added to my post, you are saying that "choppers get shot down by tanks because of the lack of proper AT weapons".

That's not true when you can kill a tank with one TV guided missile.

I'm not saying that in reality they don't have hellfires or better weapons, I'm saying that right now, with the weapons we have in-game, "lack of proper AT weapons" is not something to add to the list of "why choppers get shot down by tanks".
77SiCaRiO77
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Post by 77SiCaRiO77 »

is one of the reasons , because the chopper need to be relative close to identify and shoot a target (because is impossible to add a zoom to the TVG mode), making it a easier target for tanks , since it will be in the range of view .
dbzao
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Post by dbzao »

Wrong again... :p

Why do you need to be close to fire the TV guided missile?
77SiCaRiO77
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Post by 77SiCaRiO77 »

to see the target , unless someone spot it in the minimap or you fire a missil to scout the area.
Falkun
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Post by Falkun »

77SiCaRiO77 wrote:to see the target , unless someone spot it in the minimap or you fire a missil to scout the area.
When I'm flying with DB or Fuzz, they'll have the choppers sit at stand-off range (900-1000m) and I'll shoot my TVs from that distance. I will also usually have attack markers on suspected locations of enemy armor or troop concentrations which makes the long distance strikes much easier.
Kruder
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Post by Kruder »

The biggest problem is big boxes(lock on),i'd say remove all kind of locking and targeting systems in CAS aircraft except AA missiles.
El_Vikingo
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Post by El_Vikingo »

Use the choppers the way they are supposed to be used, and everything will be alright.
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Kruder
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Post by Kruder »

Emnyron wrote:Remove the boxes..
Not a good idea due to how the engine is.
If it was a way for the engine to tell apart radar track and IR track then sure..
I think u got it wrong way,there is no locking system against ground vehicles in present warfare,if its not emitting radar waves(except SAM vehicles in PR)

We need IR,Radar lock ons true but against flying things.

IRL FAC officers designate ground targets to pilots or CAS pilot engage upon sight.There is no boxes, Locked missiles on tanks/apcs.

The engine has vastly improved after 0.6,viewdistancewise...In Kashan you can spot tanks from 1-2 kms away while flying,man i sometimes dont even use AGM hud,to avoid lock on warnings they get, in other w0rds not to scare enemy tanks.I say yes it is harder to kill armor without boxes but it is possible, more realistic,more balanced and you are not a flying tank anymore,you have to fly once to spot targets then correct your heading and strafe them in another run.
fuzzhead
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Post by fuzzhead »

I agree with removing the target boxes.

in v0.6 you can already have a primitive FAC: get a spotter, have him spot the tank, and then your Flight Leader (squad leader) can put an attack command where the tank is spotted. The only problem is you have to keep updating the attack command and the spotter has to keep spotting the tank.

Ive seen this work VERY WELL numerous times, it all depends on teamwork.
Mongolian_dude
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Post by Mongolian_dude »

[R-DEV]dbzao wrote: When I'm attack chopper squad in Kashan, I fly at 300-400m and do assault runs in enemy known positions.
So do I and thats why im posting here. I got shot down twice on one server doing exactly this. I always stay about 300-500m (extra hight, to lose some hight and gain speedz for emergency).
It just shouldn't rly happen and regardless, i still think alternative forms of tank gunning would be A. more fun, B. more realistic and C. less effective(Im doubting how much control a RL M1A2 gunner has over his 120mm, compaired to that of a videogame with a mouse.

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77SiCaRiO77
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Post by 77SiCaRiO77 »

choppers dont have a spoter every time they want to destroy a vehicle .

vehicles emit a heat signature that can be folowed by hellfires , thats what the target box represent.

i disagree about removing target boxes , infact , i endorce adding more , because IRL choppers can see a target BEFORE he can say him . target boxes should resolve the problem of poor draw distance in all the maps (even kasrahn)
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