question about tank turret speed

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mrmong
Posts: 1214
Joined: 2006-01-14 14:48

question about tank turret speed

Post by mrmong »

Is it possible for developers to change the speed of wich the tank turret can be controlled with the mouse, if so it would be nice if the tanks turret speed is altered to realistic speeds, i think a full rotation takes nine seconds or something like that.

there would be the problem of people adjusting their mouse sensitivity higher but you could always make the realistic speed as high as the sensitivity will go, as in BF2 you can seperatly adjust vehicle sensitivity

its probably hard coded even if you worked out what i was on about.
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Sabre_tooth_tigger
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Post by Sabre_tooth_tigger »

You'd be giving those with 2000dpi & adjustable sensitivity, expensive mice an even bigger advantage over everyone else
El_Vikingo
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Post by El_Vikingo »

Sabre_tooth_tigger wrote:You'd be giving those with 2000dpi & adjustable sensitivity, expensive mice an even bigger advantage over everyone else

There already is, I can easily switch from 2000dpi normal to 400 dpi when zoomed in., therfore no jittery bs that everyone else complains about.

If the OP means locking the tanks adjustable turret speed (i options under "vehicle"), it sounds harcoded, unless they can remove that option through the "flash" stuff.
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pasfreak
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Post by pasfreak »

is disabling sensitivity adjustment possible?
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El_Vikingo
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Post by El_Vikingo »

Emnyron wrote:No
Since that is client input data, Or put simply
Why the fuck do you want your game to mess with your mouse drivers?!?
Please enlighten us on how this would fcuk up your mouse drivers.
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system
Posts: 231
Joined: 2007-03-17 01:24

Post by system »

El_Vikingo wrote:Please enlighten us on how this would fcuk up your mouse drivers.
I'd like to know too, haha.
KingofCamelot
Retired PR Developer
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Post by KingofCamelot »

RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.

I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.
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Cp
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Post by Cp »

I think what Emnyron is trying to say is that if you want to remove the possbility of changing the dpi on your mouse so that what Sabre tooth tigger said wont happen. then youll need the game to block ("fcuk") the mouse drivers.
mrmong
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Post by mrmong »

[R-DEV]KingofCamelot wrote:RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.

I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.
hooray this is what i meant, i knew there was some sort of resistance already built in the turret view
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El_Vikingo
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Post by El_Vikingo »

[R-DEV]KingofCamelot wrote:RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.

I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.

Possible solution for Jets?
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AnRK
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Post by AnRK »

So tank turrets should be FASTER then they rotate in game? Shitting crikey.
mrmong
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Post by mrmong »

well you can make tanks rotate mega fast by moving your mouse in one direction over and over in quick succesion, it looks pretty damn funny
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