question about tank turret speed
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mrmong
- Posts: 1214
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question about tank turret speed
Is it possible for developers to change the speed of wich the tank turret can be controlled with the mouse, if so it would be nice if the tanks turret speed is altered to realistic speeds, i think a full rotation takes nine seconds or something like that.
there would be the problem of people adjusting their mouse sensitivity higher but you could always make the realistic speed as high as the sensitivity will go, as in BF2 you can seperatly adjust vehicle sensitivity
its probably hard coded even if you worked out what i was on about.
there would be the problem of people adjusting their mouse sensitivity higher but you could always make the realistic speed as high as the sensitivity will go, as in BF2 you can seperatly adjust vehicle sensitivity
its probably hard coded even if you worked out what i was on about.

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Sabre_tooth_tigger
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El_Vikingo
- Posts: 4877
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Sabre_tooth_tigger wrote:You'd be giving those with 2000dpi & adjustable sensitivity, expensive mice an even bigger advantage over everyone else
There already is, I can easily switch from 2000dpi normal to 400 dpi when zoomed in., therfore no jittery bs that everyone else complains about.
If the OP means locking the tanks adjustable turret speed (i options under "vehicle"), it sounds harcoded, unless they can remove that option through the "flash" stuff.

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pasfreak
- Posts: 645
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is disabling sensitivity adjustment possible?
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
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"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
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El_Vikingo
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KingofCamelot
- Retired PR Developer
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RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.
I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.
I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4
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mrmong
- Posts: 1214
- Joined: 2006-01-14 14:48
hooray this is what i meant, i knew there was some sort of resistance already built in the turret view[R-DEV]KingofCamelot wrote:RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.
I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.

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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
[R-DEV]KingofCamelot wrote:RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.
I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.
Possible solution for Jets?

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