LCAC and other Hover Crafts

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

77SiCaRiO77 wrote:please RHINO , do a F*king search the next time .

http://realitymod.com/forum/showthread.php?t=4401
WTF? that link is of a topic posted over a year ago, (and yes before i was a dev for this mod) and I was not the one to bump it, and then you post a link to the excat same topic? whats your IQ?
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

LMMFAO!!!
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

'[R-DEV wrote:Rhino'] whats your IQ?
31 8-)
KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Post by KingLorre »

Okay this is a nice idea but i have some issues.


1. if you stand on deck. you die. its as easy as that so. make a passenger room inside the LCAC caus i dont believe the navy makes them stand on the deck during the ride. first they would get all wet. and if they wanted the soldiers wet the would make em swim. and ofcourse you would fly off and get sucked into the turbine! ( not really but you get the point) Fix vehicles on the deck. make it a half spawn point. you can isue kits on the LCAC but not spawn.

2. lets scetch a little scenario here. your in the LCAC and your aprocing the shorres. the captain opens the the "Door" and you jump out. well that was the plann ofcourse. now invision yourself Vanila gulf of oman. instead of the captain letting you out. i feries over the sand pass the village to the airfield and he wil drop you off there. MEC would go WTH!!! and it will ruin gameplay. a mega LCAC going over the entire map instead of delivering you at the beach. im sure this will happen! and it will be a mega blow for the gameplay since LCAC's only deliver troops at the beaches. the might go on the beach but not into hostile teritory. so i request the LCU to be put in first!


the LCU is bigger then the RIB boats we have right now and carriers more manpower! and it could feature vehicles on it.
Cpt Pain
Posts: 7
Joined: 2007-04-21 11:35

Post by Cpt Pain »

KingLorre wrote:Okay this is a nice idea but i have some issues.


1. if you stand on deck. you die. its as easy as that so. make a passenger room inside the LCAC caus i dont believe the navy makes them stand on the deck during the ride. first they would get all wet. and if they wanted the soldiers wet the would make em swim. and ofcourse you would fly off and get sucked into the turbine! ( not really but you get the point) Fix vehicles on the deck. make it a half spawn point. you can isue kits on the LCAC but not spawn.

2. lets scetch a little scenario here. your in the LCAC and your aprocing the shorres. the captain opens the the "Door" and you jump out. well that was the plann ofcourse. now invision yourself Vanila gulf of oman. instead of the captain letting you out. i feries over the sand pass the village to the airfield and he wil drop you off there. MEC would go WTH!!! and it will ruin gameplay. a mega LCAC going over the entire map instead of delivering you at the beach. im sure this will happen! and it will be a mega blow for the gameplay since LCAC's only deliver troops at the beaches. the might go on the beach but not into hostile teritory. so i request the LCU to be put in first!


the LCU is bigger then the RIB boats we have right now and carriers more manpower! and it could feature vehicles on it.
As a reply to your first point, the merlin chopper has the ablity to 'freestand' on the deck without being killed, because of the rear ramp.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

The smaller hovercraft i've seen footage of that are used by the Royal marines in iraq could just have passenger seat slots
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DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Rhino before you lock this i would like to say a few things.

The Code for not having objects fall out of moving vehicles is in 2142 and since Bf2 and 2142 are built on the same engine would it be possible to "Borrow" the code for this mod?

And 2 if that does not work would it be possible to "take a peek and see what could be done to emulate it in bf2"
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Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

I believe that isn't possible. I think I remember it would require the whole thing being recoded or something.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

DavidP wrote:Rhino before you lock this i would like to say a few things.

The Code for not having objects fall out of moving vehicles is in 2142 and since Bf2 and 2142 are built on the same engine would it be possible to "Borrow" the code for this mod?

And 2 if that does not work would it be possible to "take a peek and see what could be done to emulate it in bf2"
we can not mod the engine.

god this topic is old....
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DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

[R-DEV]Rhino wrote:we can not mod the engine.

god this topic is old....
Allright then sorry about that.


Close maybe?
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Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

Open maybe? We need to complain to Ea. With thousands our emails blocking their homepage. Then they shall send emails back with there website blocked.... 300? Simple terms send thousands of emails to EA we want a patch that adds more players per vehicle, and walking on vehicles, and vehicles on vehicles... Hover craft.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

You could do the vehicle carry thing, it will just have to go dam slow to stop any knocking about causing damage. Considering PR is a slower pace mod, it could still be a very significant to have 3 tanks land on the beach somewhere.
It'd help balance out loads of assault maps.

It could be slow but very well armed to compensate for that vunerability
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Sabre_tooth_tigger wrote:You could do the vehicle carry thing, it will just have to go dam slow to stop any knocking about causing damage. Considering PR is a slower pace mod, it could still be a very significant to have 3 tanks land on the beach somewhere.
It'd help balance out loads of assault maps.

It could be slow but very well armed to compensate for that vunerability
please code it for us then if you are soo sure.

there is really only 1 way you could do something like this if you wanted but it wouldn't be a perfect solution and i aint also going to post it here.
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

Wow, this zombie thread again?
I think it has unfortunately been proven time and time again that the LCAC is not going to be in the game as a moving, drivable vehicle. Too bad as it is a fantastic model.

Maybe as a static object on a beach somewhere?

Anyway, this thread is now laid to rest.
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