Free movement in a vehicle

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Free movement in a vehicle

Post by Harrod200 »

Ok, I have no idea if this is remotely possible, or if it is remotely faesible given the man hours it would probably take to code.

One potential solution of the Titan lag in 2142 was to teleport players who 'entered' the Titan (thus losing contact with the rest of the map, you can see where it happens when lighting changes) into an area off-map that consisted merely of the internals and was a static.

Now, that IS 2142 and PR deals with the BF2 engine I know, but (this is the main prerequisite) is there a way in the BF2 to have the server teleport someone from point A to point B? If so any vehicle could, as long as the occupants couldn't see outside, carry vehicles and infantry without problem; as soon as they pass a point where they can no longer see 'outside' they are no longer on the object and are instead on a safe static.

Just a random little thought I had while browsing the locked LCAC thread. If possible it could lead to other interesting developments, if not then it's not :)
404: Signature not found
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Sure, you can do that. But that would be exactly like getting into a tank or APC...

Not sure I follow.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

Well (referencing that 'other' game with the in-house bodged up engine), when you lose sight of the 'outside' of a map by entering a Titan, you are still infantry, you are still free to move about, but you are not actually 'inside' the Titan model, you have been teleported by the server to a static outside the map area consisting of the 'inside'.

When 'inside' you are able to move without interference from the motion of the Titan, since you are not actually anywhere near the external model and as you cannot see outside you are unaware of motion.

If this could be replicated with the purposely-limited-to-sell-more-XP's engine then it would allow such things as safe Merlin travel without being in a position and the desired C-130/equiv vehicle drop.
404: Signature not found
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

Harrod200 wrote:Well (referencing that 'other' game with the in-house bodged up engine), when you lose sight of the 'outside' of a map by entering a Titan, you are still infantry, you are still free to move about, but you are not actually 'inside' the Titan model, you have been teleported by the server to a static outside the map area consisting of the 'inside'.

When 'inside' you are able to move without interference from the motion of the Titan, since you are not actually anywhere near the external model and as you cannot see outside you are unaware of motion.

If this could be replicated with the purposely-limited-to-sell-more-XP's engine then it would allow such things as safe Merlin travel without being in a position and the desired C-130/equiv vehicle drop.
Doubt that is possible with this version of the engine. BF2142 uses an updated version if it's even the same engine...
Image
{ pretty sig removed construction on new one has not begun }
... yet ...
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

^2tru
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

I thought the LCAC thread would have informed you that vehicles blow up when used in that fashion with the bf2 engine, and infantry just die.

The titan was different somehow, but I always lagged out completely inside and the servers seems to hate them moving.
Image
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Post by Ecko »

Interesting idea, but if the vehicle was blown up the units inside the interior clone would not die. On the Titan it blowing up = game over, tied into that is an auto slay server command.
Image
AKA Ecko1987
Beep-Beep-Beep.
Falkun
Retired PR Developer
Posts: 1207
Joined: 2007-04-02 03:52

Post by Falkun »

Perhaps a trigger system could be used to kill them when the vehicle explodes.

If this teleporting idea could actually work, this would solve a lot of problems with seating limitations.
KingofCamelot
Retired PR Developer
Posts: 2365
Joined: 2006-01-07 18:17

Post by KingofCamelot »

Eh, not sure I really follow to be honest. Any vehicle that we'd like players to be able to freely move about in usually has a view of the outside world. All helicopters have windows, etc, etc.
Ruthless Executioner of 280 SpamBots
Image
Retired Lead Coder for Project Reality - 0.25 through 0.4
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

BF2 and BF2142 are the the same engine. goes for BF1942 and BF Vietnam are also not the same engine.

BFV and BF2142 are both "hype mod" engines of there predecessors to give them more features ets and its not possible to "back port them" into the old engine from a mod point of view. only ppl who could do it is EA/DICE if they made a patch but like thats ever going to happen.
Image
Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

I believe if a "vehicle" is big enough like the carriers in Battlefield: 1942 than you can have vehicles on it. Yet when things gets too small and or moves too fast like a cargo plane would it is impossible and the "vehicles" being carried just explode.
Last edited by Lampshade111 on 2007-09-18 22:29, edited 1 time in total.
This is MADNESS!!!

Allow reduced spawn time servers now!
Remove "bonus" spawn time nonsense.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

ITS HARD CODED! u cant standon a oving car or anything.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Post by Ecko »

LtSoucy wrote:ITS HARD CODED! u cant standon a oving car or anything.
Yes you can ^_^. I laid on the bonnet of a hummer drive at 10mph lol.
Image
AKA Ecko1987
Beep-Beep-Beep.
KingofCamelot
Retired PR Developer
Posts: 2365
Joined: 2006-01-07 18:17

Post by KingofCamelot »

There are some tweaks we may be able to make to players' ability to stand in moving vehicles. It's something that will be looked into for the v0.7 development cycle.
Ruthless Executioner of 280 SpamBots
Image
Retired Lead Coder for Project Reality - 0.25 through 0.4
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Really? One more thing in your list? :p
KingofCamelot
Retired PR Developer
Posts: 2365
Joined: 2006-01-07 18:17

Post by KingofCamelot »

[R-DEV]dbzao wrote:Really? One more thing in your list? :p
:razz: It's only a mile long.
Ruthless Executioner of 280 SpamBots
Image
Retired Lead Coder for Project Reality - 0.25 through 0.4
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Any1 ever played joint operations? I find it odd that novalogic was able to do this, but bf2 never did
Image
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

Dr2B Rudd wrote:Any1 ever played joint operations? I find it odd that novalogic was able to do this, but bf2 never did
I just made this demo, what you see is an LCAC with a chinook with a jeep inside it.
yes, joint ops has a nice collision engine. but no, it's not perfect.

for example, in BF2, hypothetically, you're in your chinook need to make a sharp turn? bank left and pull up. in joint ops you turn on 1 axis.
so BF2 sacrifices collision for flight physics.

let me try again.
-JO you get 3 axis to work on
  • forward/back
  • left/right
  • up/down


-BF2
you are free from those axi and can do whatever, whether it's a flip, a sharp bank or a roll.
Image
Image
Winterfrost
Posts: 38
Joined: 2006-04-24 06:56

Post by Winterfrost »

[R-DEV]Rhino wrote:BF2 and BF2142 are the the same engine. goes for BF1942 and BF Vietnam are also not the same engine.

BFV and BF2142 are both "hype mod" engines of there predecessors to give them more features ets and its not possible to "back port them" into the old engine from a mod point of view. only ppl who could do it is EA/DICE if they made a patch but like thats ever going to happen.
do you think that we can transfer PR for BF2 into the BF2142 for extra features? I'd love to choose my kit equipment before I spawn among other features that bf2142 provides
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

The engines are the same but EA did just enough to prevent them being 100% compatable. The models would probably work fine, the skins too but it's likely a whole lot of the coding would have to be changed. It wouldn't be a case of saying "oh we'll load the mod into 2142 and use the features there", it would be a LOT of work and while free movement and vehicle-on-vehicle would be good to see I don't think it's soley worth that amount of effort.

What other advantages would come from the 2142 engine?
404: Signature not found
Post Reply

Return to “PR:BF2 Suggestions”