First off i would like to say that any ORGANIZED British team can win this map hands down (even descent pubbers). It is easy to move Warriors safely around the map keeping them away from the HAT. Having the extra fire power easily can turn the tides. Also it easy for the British to move around the flanks of the PLA and get behind the fortress to the east.
That being said i believe the new flag order is ridiculous. This is not the kind of map that once a flag is dropped it can't be taken back. Its crazy.
The ONLY way PLA can get to outpost is if they spawn at River Fort and RUN IMMEDIATLEY to Outpost with full force with HAT or LAT to take out the Warriors that come (and British STILL can get there faster by a couple seconds). That being said you might as well take Outpost flag out. Because once British get it PLA cant get it back. 99.999% of the time they will get it first. Even in the tournament they were able to drop it before PELA full force got there. And the only reason PELA was able to win was b/c we took it back and held there.
I guess i am just curious on the reason of this change. The new cp addition was nice and a bleed on PLA after Court Yard is capped is nice too. I just don't think making the River Fort and Outpost unrecappable was good at all.
This will be a pubbers nightmare map. Because British will cap Outpost in the first minutes. Send warriors to blow River fort out of the water. Then the rest of the 2 hours will be spent as a losing battle for the PLA at the fortress. Seeing as British can enter it from every direction with the barbed wire/grappling hook glitch. Along with bring Warriors up and hide RP EVERYWHERE in the woods.
All and all your the devs i just want to know why? Did people complain? 7 Gates seem to play out fine in 0.5 and 0.6
WHY?
Also what do others think about this change?


