Suggestions from our community members for PR:BF2. Read the stickies before posting.
Juba
Posts: 194 Joined: 2007-04-29 19:57
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by Juba » 2007-09-22 17:25
Yes I have searched and found nothing about multiple IEDs.
Ok.. My idea is giving the Ambusher class 2 seperate IEDs, instead of having 2 IEDs on the same switch.
lonelyjew
Posts: 3176 Joined: 2005-12-19 03:39
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by lonelyjew » 2007-09-22 17:26
That's not a bad idea at all.
Thanks luizinhuu for the find
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The_Blitzcraig
Posts: 86 Joined: 2007-03-17 23:41
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by The_Blitzcraig » 2007-09-22 17:37
Sounds like a good idea but what if you want both IED's to detonate at the same time?
Rudd
Retired PR Developer
Posts: 21225 Joined: 2007-08-15 14:32
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by Rudd » 2007-09-22 17:39
I like it
bearking19
Posts: 125 Joined: 2007-08-26 05:44
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by bearking19 » 2007-09-22 17:43
is there a way to make IED trigger able meaning it explodes when damaged?
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Juba
Posts: 194 Joined: 2007-04-29 19:57
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by Juba » 2007-09-22 17:45
Well right now you can place 3 IEDs so if you plant 1 get ammo and set another on the same switch you get 2 that will go off at the same time.
youm0nt
Posts: 4642 Joined: 2007-03-16 15:13
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by youm0nt » 2007-09-22 17:49
It might be nice have seperated IEDs for ambushers...
Last edited by
Mongolian_dude on 2007-09-23 03:22, edited 1 time in total.
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motherdear
Retired PR Developer
Posts: 2637 Joined: 2007-03-20 14:09
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by motherdear » 2007-09-22 20:10
just have one set of mines, 2 sets of ieds and split the current number of ieds you can have into the two sets i love it.
Cheeseman
Retired PR Developer
Posts: 1291 Joined: 2006-11-12 06:23
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by Cheeseman » 2007-09-22 22:01
You haven't found anything ay? Will I hate to tell you this, but I actually made the exact same suggestion with more detail like almost a year ago when I use to give suggestions instead of personally making them happen for myself.
It would be this one:
https://www.realitymod.com/forum/ied-se ... ml?t=16814
Last edited by
Cheeseman on 2007-09-22 22:08, edited 1 time in total.
Juba
Posts: 194 Joined: 2007-04-29 19:57
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by Juba » 2007-09-22 22:46
You want different types of IEDs what I suggested is the same IED but able to detonate them separately.
Cheeseman
Retired PR Developer
Posts: 1291 Joined: 2006-11-12 06:23
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by Cheeseman » 2007-09-22 22:52
Juba wrote: You want different types of IEDs what I suggested is the same IED but able to detonate them separately.
OW, I see. My mistake.
Juba
Posts: 194 Joined: 2007-04-29 19:57
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by Juba » 2007-09-23 03:09
any DEV feedback?
Mongolian_dude
Retired PR Developer
Posts: 6088 Joined: 2006-10-22 22:24
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by Mongolian_dude » 2007-09-23 03:24
Im quite sure the mines he carries are meant to simulate a heavy artillery rounds that are often used against larger coalition vehicles. The C4 is there to represent remote IEDs.
Is that separate enough?
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Juba
Posts: 194 Joined: 2007-04-29 19:57
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by Juba » 2007-09-23 03:27
Im not quiet sure you get what I am saying..
Instead of having 2 IEDs with 1 detonator switch he has 2 IEDs with 2 detonators. So he can blow up 1 IED switch to the next detonator then blow another.
Teek
Posts: 3162 Joined: 2006-12-23 02:45
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by Teek » 2007-09-23 03:29
I was think of this for Claymores, 2-3 slots for 1 clay, so you have 2-3 triggers, and can take out a much more people without having to run to the spot and get discovered
Juba
Posts: 194 Joined: 2007-04-29 19:57
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by Juba » 2007-09-23 19:33
They removed Claymores for some reason.
Deadfast
Retired PR Developer
Posts: 4611 Joined: 2007-07-16 16:25
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by Deadfast » 2007-09-23 20:08
Now this is a good idea.
Instead of like 1 type of explosive x2, you would have 2 (same) types of explosives x1 with it's own trigger.
milobr
Posts: 398 Joined: 2007-06-10 23:06
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by milobr » 2007-09-23 21:34
Good idea! I'm actually surprised that nobody has suggested this before.
Bodybag2224
Posts: 210 Joined: 2006-11-28 01:49
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by Bodybag2224 » 2007-09-23 22:34
Just a question about IED's and Mines (more so C4 and Mines) but if you place a mine down, and then place C4 next to it and a vehicle trips the mine, will the C4 detonate as well?