Ambusher w/ different sets of IEDs

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Juba
Posts: 194
Joined: 2007-04-29 19:57

Ambusher w/ different sets of IEDs

Post by Juba »

Yes I have searched and found nothing about multiple IEDs.

Ok.. My idea is giving the Ambusher class 2 seperate IEDs, instead of having 2 IEDs on the same switch.
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lonelyjew
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Joined: 2005-12-19 03:39

Post by lonelyjew »

That's not a bad idea at all.
Thanks luizinhuu for the find
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The_Blitzcraig
Posts: 86
Joined: 2007-03-17 23:41

Post by The_Blitzcraig »

Sounds like a good idea but what if you want both IED's to detonate at the same time? :?
Rudd
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Post by Rudd »

I like it
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bearking19
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Joined: 2007-08-26 05:44

Post by bearking19 »

is there a way to make IED trigger able meaning it explodes when damaged?
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Juba
Posts: 194
Joined: 2007-04-29 19:57

Post by Juba »

Well right now you can place 3 IEDs so if you plant 1 get ammo and set another on the same switch you get 2 that will go off at the same time.
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youm0nt
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Joined: 2007-03-16 15:13

Post by youm0nt »

It might be nice have seperated IEDs for ambushers...
Last edited by Mongolian_dude on 2007-09-23 03:22, edited 1 time in total.
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motherdear
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Post by motherdear »

just have one set of mines, 2 sets of ieds and split the current number of ieds you can have into the two sets i love it.
Cheeseman
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Post by Cheeseman »

You haven't found anything ay? Will I hate to tell you this, but I actually made the exact same suggestion with more detail like almost a year ago when I use to give suggestions instead of personally making them happen for myself.

It would be this one:
https://www.realitymod.com/forum/ied-se ... ml?t=16814
Last edited by Cheeseman on 2007-09-22 22:08, edited 1 time in total.
Juba
Posts: 194
Joined: 2007-04-29 19:57

Post by Juba »

You want different types of IEDs what I suggested is the same IED but able to detonate them separately.
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Cheeseman
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Post by Cheeseman »

Juba wrote:You want different types of IEDs what I suggested is the same IED but able to detonate them separately.
OW, I see. My mistake. :razz:
Juba
Posts: 194
Joined: 2007-04-29 19:57

Post by Juba »

any DEV feedback?
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Mongolian_dude
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Post by Mongolian_dude »

Im quite sure the mines he carries are meant to simulate a heavy artillery rounds that are often used against larger coalition vehicles. The C4 is there to represent remote IEDs.

Is that separate enough?

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Juba
Posts: 194
Joined: 2007-04-29 19:57

Post by Juba »

Im not quiet sure you get what I am saying..

Instead of having 2 IEDs with 1 detonator switch he has 2 IEDs with 2 detonators. So he can blow up 1 IED switch to the next detonator then blow another.
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

I was think of this for Claymores, 2-3 slots for 1 clay, so you have 2-3 triggers, and can take out a much more people without having to run to the spot and get discovered
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Juba
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Post by Juba »

They removed Claymores for some reason.
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Deadfast
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Post by Deadfast »

Now this is a good idea.
Instead of like 1 type of explosive x2, you would have 2 (same) types of explosives x1 with it's own trigger.
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

Good idea! I'm actually surprised that nobody has suggested this before.
Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Just a question about IED's and Mines (more so C4 and Mines) but if you place a mine down, and then place C4 next to it and a vehicle trips the mine, will the C4 detonate as well?
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