Whywith all the nit picking?

General discussion of the Project Reality: BF2 modification.
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BeerHunter
Posts: 380
Joined: 2007-06-19 17:07

Whywith all the nit picking?

Post by BeerHunter »

* this is a rant. If you're easily offended, skip it

I keep seeing posts about the various "inaccuracies" in the models and animations and wonder why people have to blatantly point these out?

Are they trying to impress us with their knowledge of firearms and weapons systems? Have they spent more time reading specification /operational procedures manuals than their school assignments?

For the love of god, this is a video game not a simulator.

In real life you worry more about distance, wind, light and weapon reliability than your ping and connection stability

Whether or not the cockpit of a chopper is too long, the color of the stock is wrong, the sight model should have 3 concentric rings rather than 4 etc. etc. are of little or no consequence if you’re going to insist on charging head long into an enemies position blasting away trying to “be the hero”.

IMO , the realism aspect of PRM comes form the players , not the developers. They create the opportunity, the players create the environment.

Yes you can play PRM just as you would any other FPS and if you are going to, why concern yourself with the minute modeling details /performances?

If you want to immerse yourself in the game and play it as realistically as the developers can muster with the BF2 engine, maybe the ROF is unrealistically too fast or too slow but , maybe that’s because the ROF is limited by the BF2 engine. (poor example but...)

Damn , if you want the developers to put in all the silly little details , lets throw in miss fires , jams , cleaning , barrel changes etc. (oh and FYI , RO does)

There, said it and I feel better now.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yeah, I agree.

One is realistic look and another realistic game play.
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pasfreak
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Post by pasfreak »

well, there's always ArmA
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

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maz.uk
Posts: 244
Joined: 2007-07-30 10:08

Post by maz.uk »

good words beerhunter, iv been close to havin a rant my self in the past
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Well, as long as it's respectful and constructive, it's alright I guess. This mod is striving for realism in all aspects, including models.

Of course, "this model's wrong, fix it", isn't going to help. But "I've noticed a small difference between the ingame model and the real-life object, as you can see on these reference pictures, would it be possible to change this in a future version", or, even better "would it be alright if I made a better model?"...can't see anything wrong with that. Just be respectful of the Devs and the hard work they've put in.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

I agree with dunehunter. As long as it's something else than "omg this is different in real life please fix it asap" I'm fine with it. Of course these small things make very little difference, but the more realistic the better.

Ohh and jams etc would probably be in if the engine would allow it. :D
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Why not suggest minor things to fix to make the game more realistic? Since they're minor, they have low priority, but the devs might still wish to implement the changes. And since they're minor, a lot of the time the do not require a lot of work.
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

If you want something suggested, learn how to code it, or model it yourself.

I want some more enterable buildings, so im learning how to model statics now, and I have created a couple so far. Do it yourself if it bothers you that much. (not that it bothered me that we didn't have enterable buildings)
bearking19
Posts: 125
Joined: 2007-08-26 05:44

Post by bearking19 »

I agree since its so small difference and low priority the dev team will consider it last but if you have created it yourself it saves times and allowing it to be put into the mod sooner since devs do not have to waste time on minor stuff.
Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.

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Sun Tzu
Posts: 59
Joined: 2007-02-11 20:08

Post by Sun Tzu »

I downloaded and played the newest offering of Desert Conflict. After about 10 minutes of play I promptly uninstalled it and was thanking my lucky stars that PR exsists at all. I have soooo much fun playing it that I don't even notice the minor inaccuracies.

Thanks Dev Team for the mod.
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Well said Beerhunter!

We all, as players, have a duty to ensure that the developers have the fullest possible information to allow them to make the best possible mod, but there are right and wrong ways of doing that. Dunehunter hit the nail on the head with that part IMHO.

As to the realism aspect, absolutely right there! The most realistic mod in the world will play like a fragfest if everyone just run'n'guns. If you want realistic play, play realistically. ;)
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
LtSoucy
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Joined: 2007-03-23 20:04

Post by LtSoucy »

ya true.
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