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Mora
Posts: 2933 Joined: 2007-08-21 12:37
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by Mora » 2007-10-02 14:22
does this map has a chopper version like kashan desert 32 or is it a mix of it or does it not have any attack choppers?
Petey
Posts: 253 Joined: 2007-08-21 22:02
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by Petey » 2007-10-02 17:08
OMG!!!!
lol if this will be in 0.7....
big orgy with all of the PR community members
Thunder
Posts: 2061 Joined: 2006-05-30 17:56
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by Thunder » 2007-10-02 17:22
i really liked the bf:V remake of 42 and wake, that map was really good, with all the undergrowth and evening setting
DJJ-Terror
Posts: 671 Joined: 2006-06-14 21:51
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by DJJ-Terror » 2007-10-02 18:07
Mora wrote: does this map has a chopper version like kashan desert 32 or is it a mix of it or does it not have any attack choppers?
It will have blackhawks that spawn at carriers to transport troops to island and one apache on airfield.
Who want to get things done will find a way and who dosen't will find an excuse.
klan DOJAJA ™
Petey
Posts: 253 Joined: 2007-08-21 22:02
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by Petey » 2007-10-02 18:18
any jets?
cause i think it will be impossible to take off and land on the carrier cause of its size :\
MAINERROR
Retired PR Developer
Posts: 1873 Joined: 2007-07-22 17:54
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by MAINERROR » 2007-10-02 18:27
It is possible you just have to know how.
A-10Warthog
Posts: 1911 Joined: 2007-01-03 01:28
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by A-10Warthog » 2007-10-03 00:58
very nice, looks like the RL one
A-10, EX PR Tester, Moderator, Public Relations.
.
from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
hall0
Posts: 1700 Joined: 2007-06-09 17:20
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by hall0 » 2007-10-03 10:38
Is this then the same island like the Bf2 vers. or is this complete new?
DJJ-Terror
Posts: 671 Joined: 2006-06-14 21:51
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by DJJ-Terror » 2007-10-03 12:19
it's wery much new, it has only same shape but it's two times bigger and it has diferent statics layout (eg. Airfield runway properly set etc...).
Who want to get things done will find a way and who dosen't will find an excuse.
klan DOJAJA ™
Polka
Posts: 6245 Joined: 2007-07-08 14:18
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by Polka » 2007-10-03 15:36
Looks awesome
gijoe
Posts: 25 Joined: 2007-06-07 12:55
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by gijoe » 2007-10-03 20:47
This looks awesome and the funny thing is that i thought of the exact same map idea just this morning. I am glad one of you PR guys are already on it. I would like to suggest maybe a LB instead of a blackhawk because a blackhawk would be to easy to detroy with an APC or even a HAT. being a pilot i know that the only way to destroy a LB is by means of a pointblank HAT shot. And possibly a LB with only mini guns because the Hydras would be cheap.
Also, if the chinese are to cap the flag then would the helicopter be the chinese attack instead of the apache?
Outlawz7
Retired PR Developer
Posts: 17261 Joined: 2007-02-17 14:59
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by Outlawz7 » 2007-10-03 20:51
You can shoot down a Littlebird with an assault rifle, if you haven't noticed yet.
A support gun = one LB wreck.
DJJ-Terror
Posts: 671 Joined: 2006-06-14 21:51
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by DJJ-Terror » 2007-10-03 22:12
gijoe wrote: if the chinese are to cap the flag then would the helicopter be the chinese attack instead of the apache?
But offcourse, naturally!
Who want to get things done will find a way and who dosen't will find an excuse.
klan DOJAJA ™
A-10Warthog
Posts: 1911 Joined: 2007-01-03 01:28
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by A-10Warthog » 2007-10-03 22:19
i have a great idea for a area 51 map, just cant think of a mod to request it to. i was thinkin naw or AIX
A-10, EX PR Tester, Moderator, Public Relations.
.
from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
SGT.JOKER
Posts: 1014 Joined: 2007-03-18 17:35
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by SGT.JOKER » 2007-10-04 02:25
Any chance of us seeing those crashed WW2 japanese planes like in the original wake island? if so I love you for re-making this map lol
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.
DJJ-Terror
Posts: 671 Joined: 2006-06-14 21:51
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by DJJ-Terror » 2007-10-04 06:53
hm, i was thinking that wreck zeroes would be removed or atleest rott till nowdays but if you guyz realy want them i can set few of them on map...
Who want to get things done will find a way and who dosen't will find an excuse.
klan DOJAJA ™
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
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by Rhino » 2007-10-04 07:29
[R-CON]DJJ-Terror wrote: hm, i was thinking that wreck zeroes would be removed or atleest rott till nowdays but if you guyz realy want them i can set few of them on map...
well in r/l most would have been removed but they give alot to the map having them crashed on the side of a road under a bush etc
MAINERROR
Retired PR Developer
Posts: 1873 Joined: 2007-07-22 17:54
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by MAINERROR » 2007-10-04 23:36
DJJ-Terror do you want to marry me? I love this map and now in PR ... i love you!!!1!1111elff
SGT.JOKER
Posts: 1014 Joined: 2007-03-18 17:35
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by SGT.JOKER » 2007-10-05 01:10
wow....when you got outta the plane and walked around it really put the whole map in perspective (its HUGE compared to old 1 lol) will you add bunkers the sand bag bunkers from the old wake or the WW2 stone style bunkers? (plz WW2 style lol)
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.