Special forces kit.

General discussion of the Project Reality: BF2 modification.
ZephyrDraevyn
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Post by ZephyrDraevyn »

crudge wrote:i think the spec ops kit need to be more used and have more stuff, so players can do the real spec ops thing and hold up aginst 200 insurgents and get deep behind enemy lines (this whole post is coming from a al basrah point of view)
And I think that 25 SpecOps + 5 Officer kits on a 64-slot server at one time would -SUCK-

No armour, limited effectiveness weapon (albeit good in CQB, it's pants at range), no extra ammo... limited survivability.

And anyways, the main point is in the title : SPECIAL Operations - there shouldn't be many more than 4 of these in a 32-man team.

vBF2 SpecOps Ub3rN00bs really piss me off with their prone-and-headshot tactics... their double-SLAM-a-tank tactics (which dont work anyways)... and the fact that often as not they get the SpecOps kit then grab the sniper rifle and go camp somewhere on the map that's totally feckin' pointless.

ARGH !

Good riddance to bad rubbish - make the SpecOps kit limited to 4-in-32, and it'll generally increase the length of time the tickets last against G3s.
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

DarkTalon wrote:why would anyone even bother using a slam if they had 2 C4?
1. You don't have to waste C4 on light armoured vehicles and other fragile stuff.
2. When you use all C4 you can still damage or blow something up with slam.
3. It is better to have 2 additional slams because you can't have more than 2 C4.


*ZephyrDraevyn*
Spec Ops kit will be limited in PR 0.7
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Alex6714
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Post by Alex6714 »

Ragni<RangersPL> wrote:1. You don't have to waste C4 on light armoured vehicles and other fragile stuff.
2. When you use all C4 you can still damage or blow something up with slam.
3. It is better to have 2 additional slams because you can't have more than 2 C4.


*ZephyrDraevyn*
Spec Ops kit will be limited in PR 0.7
Add in: Slams don´t need to be detonated, they are automatic, so no relying on not getting shot running away from the blast site.
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Farks
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Post by Farks »

I don't think "behind-enemy-lines-spec-ops" fits into PR (or BF), since it's all about frontline combat.
kf_reaper
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Post by kf_reaper »

Originally Posted by Outlawz View Post
Spec Ops will be limited and USMC will get M16A4 with full auto, so you can stop running around with M4A1s..
will the rifleman get zoom on his M16A4 ??
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bosco_
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Post by bosco_ »

kf_reaper wrote:will the rifleman get zoom on his M16A4 ??
Yes, ACOG.. and it will not be full auto to my knowledge.
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Expendable Grunt
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Post by Expendable Grunt »

[R-PUB]bosco wrote:Yes, ACOG.. and it will not be full auto to my knowledge.
Nope, the M16A4 is Safe-Single-3RB.

The M16, A16A1, and M16A3 where the only full auto versions to my knowledge (unless they've an A5 that replaces the A3 or something :| )

And as far as I know only the USN SEAL team uses the A3, though I wonder of other SF groups do not.
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[EC]DR.NOobFragger
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Post by [EC]DR.NOobFragger »

Farks wrote:I don't think "behind-enemy-lines-spec-ops" fits into PR (or BF), since it's all about frontline combat.


not true... theres been lots of times when ive snuck around and blown up an RP or APC that was spawning units... or flanked behind people and they didnt even see me until i unloaded on thier backs..
RCMoonPie
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Post by RCMoonPie »

I think the class should reflect the actual USMC and not be called SpecOps but instead RECON.

Im not sure where but I would include the M14 as a marksman type weapon

RECON class could have light body-armor.....it is heard of.....I would also allow knife, pisol, main assault weapon, 3 frags, 1 smoke, and 2 flash, C4. Forget the "slams". C4 allows for ambushes to be set and triggered.

I would also bring back the claymore as an option for this class.
But it would not be motion triggered. Instead it would have the standard "clacker".
The person setting the claymore would have to be within 100m or so in order to simulate wiring between clacker and clay.
Yet another way to set and spring an ambush on an unsuspecting squad!

This IS realistic.
Expendable Grunt
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Post by Expendable Grunt »

RCMoonPie wrote:I think the class should reflect the actual USMC and not be called SpecOps but instead RECON.

Im not sure where but I would include the M14 as a marksman type weapon

RECON class could have light body-armor.....it is heard of.....I would also allow knife, pisol, main assault weapon, 3 frags, 1 smoke, and 2 flash, C4. Forget the "slams". C4 allows for ambushes to be set and triggered.

I would also bring back the claymore as an option for this class.
But it would not be motion triggered. Instead it would have the standard "clacker".
The person setting the claymore would have to be within 100m or so in order to simulate wiring between clacker and clay.
Yet another way to set and spring an ambush on an unsuspecting squad!

This IS realistic.
I'm sorry, but we can't make Special Forces "1337" for you. He's carrying like 80 pounds of just weaponry there...and if he gets body armour, C4, frags, a scoped marksmans rifle, an assault rifle, etc. why WOULDN'T you pick it as a kit and go 1337 l0n3 w0lf?
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Doom721
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Post by Doom721 »

Anyone who recommends that the spec op kits needs MORE FRAGS AND C4 + SLAMS

Really really stupid ideas, jesus christ...

Its already the lone-wolf CQB kit, mainly abused by the USMC obviously due to the lacking of a full auto assault rifle.... which means the spec ops who can't fight long range go off and camp some random place on basarah, or race for the M82 every round.

Seriously learn to use a feckin rifleman or medic kit, it'll do you some good.


On topic: :firing: RIP .6 SPEC OPS KIT
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Axel
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Post by Axel »

Argh... I'm getting sick of all the full-auto nerds who always ruins games.

Just make a bleeding "support kit" with a safe-to-stand-and-run-and-gun M249, mortar strike abilities, "a heal yourself thingy", 15 grenades, 25 C4's, armour penetrating- and HE bullets, jet pack, 400x sight, mega jump shoes, body armour that will stop a train and a hellfire missile or two, a helmet that gives away enemy positions by showing a red diamond over their heads, a lasersable instead of knife, two "Deagle" super effective handguns, dolphin diving ability. and we will have as fun as on BF2:MC, and every fu**ing nerd will play PR with a giant grin!
gazzthompson
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Post by gazzthompson »

Axel wrote: Just make a bleeding "support kit" with a safe-to-stand-and-run-and-gun M249, mortar strike abilities, "a heal yourself thingy", 15 grenades, 25 C4's, armour penetrating- and HE bullets, jet pack, 400x sight, mega jump shoes, body armour that will stop a train and a hellfire missile or two, a helmet that gives away enemy positions by showing a red diamond over their heads, a lasersable instead of knife, two "Deagle" super effective handguns, dolphin diving ability. and we will have as fun as on BF2:MC, and every fu**ing nerd will play PR with a giant grin!
i second this motion and or product

seriously though , just because they are special forces dose not mean they should get every weapon under the sun.
RCMoonPie
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Post by RCMoonPie »

Expendable Grunt wrote:I'm sorry, but we can't make Special Forces "1337" for you. He's carrying like 80 pounds of just weaponry there...and if he gets body armour, C4, frags, a scoped marksmans rifle, an assault rifle, etc. why WOULDN'T you pick it as a kit and go 1337 l0n3 w0lf?

I apologize...
But this loadout is realistic and hardly "1337".
As for the body armor.....I said "light". I dare you to find a RECON Operator (or any SOC operator) in Iraq or Afghanistan who isnt wearing some form of Kev on any op. Im not talking about ceramic plating or dragon skin here.....light!

And also....that is hardly 80 lbs. of combat gear.

*KaBar or other like-built combat knife is 8-10oz
*MEU(SOC) pistol comes in under 3lbs loaded
*3 frags come in at under 3lbs.
*1 smoke and 2 flash/bangs at under 3lbs
*An M4A1 with SOPMOD package, including Rail Interface System (RIS) and Trijicon ACOG 4x comes in at 7lbs loaded.
*1-3lbs of C4 is just that.

Slams are useless.
Give me the C4(used with realism....not spammed)
Or....the claymores used with a clacker as I descibed earlier. Thats realistic

^^^hardly 80lbs.....more like 20 or so by my calculator

Plenty of room for more "bullets, beans, and bandages"...not to mention personal gear, communications gear, batteries, etc.....all of which theoretically is left in the "rally point" before engagements, firefights, etc. That is why the rally point is in game.

The equipment I mentioned is realistic and not "1337" or "uber".

No matter what, you are going to have those tards who "lonewolf" regardless of the class. Thats why you play in a server that auto-punts for not squading up. And then if they lonewolf after squading up.....have the SL kick him from the squad. He will get the picture.

The RECON(SpecOps) class has a place in game.

Maybe it should be regulated like the Sniper kit and relocated to specific tasks in which scoring is based on those accomplished tasks?
Last edited by RCMoonPie on 2007-10-06 02:14, edited 1 time in total.
DavidP
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Post by DavidP »

How about flahsbangs? They seem like a special operations weapon.
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Doom721
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Post by Doom721 »

Give the kit flashbangs... make it limited to 4 per team - good to go.. make the MEC/PLA gun on par with the M4 or vice verca and presto...
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DavidP
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Post by DavidP »

Maybe an SMG for the Mec? I know it's not conventional but it's the only thing that they could realistically get that would be on Par with the M4 in RoF.(Mp5? Mac 10? Mp7?)

For Pla i really dont know but the Qbz-95b sounds nice. Sure it may not have the Same RoF but damn it's as strong as it's bigger brother.
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