[Map] Wake Island remake

Making or wanting help making your own asset? Check in here
Post Reply
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Looks really cool. And this 16 player layer air superiority idea sounds cool!
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

MAINERROR wrote:DJJ-Terror do you want to marry me? I love this map and now in PR ... i love you!!!1!1111elff
LoL, thanks for the offer!
...im flatered but also happyly (as one can be with only one woman :) ) involved...

:15_cheers
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

I like this. I've been waiting to see a near realisticaly sized map for air combat. Good work. Love the clouds.
Image
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

T'would be nice if the map was altered so that the island is moved to the current position of the chinese uncapable so that the battle is for air supremacy in the first instance between the carrier and the island airbase so the uncap would physically remain where it is on the map .... with the few infantry manning AA or performing infiltration only appeasing the spec ops obsessives.

Then and only then have a day 2 map with the amphibious carrier much closer to the island with air supremacy won by the attacker, no jets whatsoever instead helicopter and amphibious vehicles assaulting the beaches in an armour-lite and infantry-heavy fight.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

the island has to be in the middle of the map, or you will get the unscaled colourmaps poping out :p
Image
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

pity
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

That is so gorgeous, your overgrowth placement is amazing.
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

thank you guyz for positive feedback.

Map is now distributed amongst PR testers and were collecting feedback.
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

$kelet0r wrote:T'would be nice if the map was altered so that the island is moved to the current position of the chinese uncapable so that the battle is for air supremacy in the first instance between the carrier and the island airbase so the uncap would physically remain where it is on the map .... with the few infantry manning AA or performing infiltration only appeasing the spec ops obsessives.

Then and only then have a day 2 map with the amphibious carrier much closer to the island with air supremacy won by the attacker, no jets whatsoever instead helicopter and amphibious vehicles assaulting the beaches in an armour-lite and infantry-heavy fight.

I would love that setting but unfortunatly ATM that is not possible...
but who knows... ill look into that, maybe some ideas start to popout...
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Post by fludblud »

Image

i will worship your efforts if you manage to stick the varyag in as the chinese carrier.

oh and first post! ive been ghosting these forums for over a year, thought its time to finally contribute.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ye we really need a Chinese carrier but to make a carrier static is a hell of alot of work. Nice to see it has a ski ramp :)
Image
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

fludblud wrote:Image

i will worship your efforts if you manage to stick the varyag in as the chinese carrier.

oh and first post! ive been ghosting these forums for over a year, thought its time to finally contribute.
Sexy carrier :O
Petey
Posts: 253
Joined: 2007-08-21 22:02

Post by Petey »

or just take a fishing boat for the chinese carrier :D
Image
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Post by fludblud »

well the half completed varyag was bought from ukraine in 1999 by a macau businessman claiming that it will be converted into a floating casino.

3 years later it was seen at a heavily guarded PLA shipyard with extensive repairs and a nice new coat of PLAN grey paint, in 2006 russia sold 50 carrier borne su-33s to china, in 2007 her flight deck turf was laid and there are unconfirmed reports that the ship has been renamed Shi Lang after a famous ming dynasty admiral who retook taiwan...

i still think its a casino
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

fludblud wrote:Image

i will worship your efforts if you manage to stick the varyag in as the chinese carrier.

oh and first post! ive been ghosting these forums for over a year, thought its time to finally contribute.
if anyone were to make this for the chinese carrier, i would fly to whereever that person lived and give them a kiss

For the record i am not gay :razz:
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

Thats one hell of a fishing boat...... Casino...... yaaa
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Map is nearly finished, just to pass our rigorous betatesters that are so picky you cant believe1 ;)

MAP
Image

On the deck
Image

carrier flyby
Image

yes, this one is a bit larger... ;)
Image

oiltanks area
Image

road flyby
Image

residential area
Image

some more...
Image

on the ground
Image

foliage...
Image

AA ON aIRFIELD
Image
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

woop woop. looks nice.. that map overview almost looks like the wake map setup in bf42 conquest 64 mode :) sweet
Image
"Without geometry, life is pointless"
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

you should remove those sandbags o nthe carrier , and replace that AA gun with phalax or something new :p

and the island looks very great!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

some feedback.

Light settings still need fixing, they do not suit the sky atall, far too bright and so is the water..

your sunken trees look really odd... did you place your trees as static? thats really bad for performance.. place them as overgrowth when not doing them is special places...

4 carriers? 2 of which can be captured? very unrealistic and bad for gameplay... What you may want to do is make 2 flags NW and SE of the island with a huge cap radius for air superiority flags if you want some more fighting for flags away from the island.

Whats your current flag cap order? cant see any A and D markers... is it just conquest??

Sandbags on a carrier? Is that realistic? never ever seen it in any pics before... (thats modern day) I see it serving not much purpose aswell, I would remove them.

Colour map is looking rather low detail, did you use the vBF2 colour map and strech it by any chance? I would touch alot of the areas up or redo it compltely, mainly terrain so wouldnt take long, can do most of it with Tpaint if used right. ah infact its probaly cos its a scale 8 map, no worries.

extended carriers are looking pretty odd, carriers dont have on / off ramps at the front / past the middle cos otherwise planes would need to taxi across the runway to the takeoff postion, when they are lifted up in the back, they are basicly ready to go. Would hold up the traffic flow if they did... I would just use the normal stock setup...

and it also needs lightmaps which im sure you are well aware of.

also do USMC start off with the airfiled, i see you are on the carrier and its capped?

keep up the gd work.

EDIT: also if you have 2 carriers cos you are running out of deck space, you can always set your plane spawns to spawn more than 1 object.
Last edited by Rhino on 2007-10-15 21:38, edited 1 time in total.
Image
Post Reply

Return to “PR:BF2 Community Modding”