I couldn't find the right values and there isn't any tutorials on it, so since PR has a night map, I was wondering, if the secret to making "Halloween" maps could be shared
[Help!] Creating night maps
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
[Help!] Creating night maps
I've searched the bfeditor.org and so far only found a post, where it says, that you have to lower some RGB values or something like that, and the map becomes darker. The effect is also supposed to be immediately seen in the editor.
I couldn't find the right values and there isn't any tutorials on it, so since PR has a night map, I was wondering, if the secret to making "Halloween" maps could be shared
I couldn't find the right values and there isn't any tutorials on it, so since PR has a night map, I was wondering, if the secret to making "Halloween" maps could be shared

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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
Night vision maps are so needed!
I remember when we played Joint Operations Typhoon Rising map with a submerged village on a full server and everyone was in patrol boats zooming round at top speed with the gunners and everyone running/sitting in the boats firing when they got the chance at some determined target, with everyone letting rip and the tracers streaming everywhere it was a thrilling lightshow!
I remember when we played Joint Operations Typhoon Rising map with a submerged village on a full server and everyone was in patrol boats zooming round at top speed with the gunners and everyone running/sitting in the boats firing when they got the chance at some determined target, with everyone letting rip and the tracers streaming everywhere it was a thrilling lightshow!

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
TBH its not really worth investing time and effort into a nightmap unless the shaders can be fixed. ATM any map using the night shaders will kick half the people you try to load it without first loading another map. The BF2 engine's night map capabilities are seriously limited anyways, tbh you're probably best going for day/dawn/sunset
If you do decide to say 'what the hell' and give it a go anyway I can give you a hand getting things set up.
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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
yeah, all of my SF nightmaps were unplayable. really sucked since i never got to play on that sub base map, looked really cool.[R-DEV]Dr Rank wrote:TBH its not really worth investing time and effort into a nightmap unless the shaders can be fixed. ATM any map using the night shaders will kick half the people you try to load it without first loading another map. The BF2 engine's night map capabilities are seriously limited anyways, tbh you're probably best going for day/dawn/sunsetIf you do decide to say 'what the hell' and give it a go anyway I can give you a hand getting things set up.

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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Well, I was thinking of an urban map (already under construction), with a night/early morning setting. It's dark, but you can still see without NVG's due sunrise/moon or something like that.[R-DEV]Dr Rank wrote:TBH its not really worth investing time and effort into a nightmap unless the shaders can be fixed. ATM any map using the night shaders will kick half the people you try to load it without first loading another map. The BF2 engine's night map capabilities are seriously limited anyways, tbh you're probably best going for day/dawn/sunsetIf you do decide to say 'what the hell' and give it a go anyway I can give you a hand getting things set up.

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
not really a night map, night = pitch black, that map is more of a full moon night map where NVGs aint really needed, and why it suits there mod fine, thou its not 1 of there better maps.vfn4i83 wrote:The Bf Pirates2 guys has made a awesome night map, and it ain't uncolored like Bi Ming.
Will be nice if someone ask them about it.
It aint hard to get the light and sky settings right, thats the easy bit. The hard bit is not getting the NVGs to not crash the map. no NVGs = no real night map. NVG shader crash = not worth the effort as no one will play it. Also I have noticed night maps are soo much better on paper than they are in practice for players. Every one goes screaming "yes! I want night maps, I love them soo much please make us a night map!!!" and then when they come to play the map, what do the same players say? "oh my god, this map sucks, I cant see a thing! there are too many trees on this map, I'm quiting..." and thats without including the NVG shader CTD.
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
[R-DEV]Rhino wrote:there are too many trees on this map, I'm quiting..."

Yeah, fo real, like there's never this many trees in RL...
hehe, this was my favourite comment in ref. to Bi Ming
btw, the REASON its so 'colourless' is cos a) erm, its at night?! and b) the fog is in a lot closer that the view distance so you can't see the full view distance without the NVG's i.e. you can't gamma hack the whole view distance, thereby solving the age old complaint of gamma hacking. This map was my 'learning map', and being a night map the learning curve was extra steep. But hopefully when you finally play on Op Barracuda and the other map I'm working on, you'll agree that it was worth me going through that period of learning
So yeah, stick to dawn/day/dusk
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Rhino
- Retired PR Developer
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SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
Could there be a night version of a map like EJOD or something with an open desert? And is there a way to add those infra-red lasers?
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
-Scott R. Gourley
-Scott R. Gourley
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SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
http://video.google.com/videoplay?docid ... &plindex=1
Used for helo strikes and good at pointing where to fire whiloe useing NVGs.
ever see that box looking thing that sits towards the front of the rifle ... that emmitts that laser.
Used for helo strikes and good at pointing where to fire whiloe useing NVGs.
ever see that box looking thing that sits towards the front of the rifle ... that emmitts that laser.
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
-Scott R. Gourley
-Scott R. Gourley



