[Help!] Creating night maps

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Outlawz7
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[Help!] Creating night maps

Post by Outlawz7 »

I've searched the bfeditor.org and so far only found a post, where it says, that you have to lower some RGB values or something like that, and the map becomes darker. The effect is also supposed to be immediately seen in the editor.

I couldn't find the right values and there isn't any tutorials on it, so since PR has a night map, I was wondering, if the secret to making "Halloween" maps could be shared :p
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MAINERROR
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Post by MAINERROR »

Hell yeah i'd like to fly a Black Hawk with a NVG!!
MrD
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Post by MrD »

Night vision maps are so needed!

I remember when we played Joint Operations Typhoon Rising map with a submerged village on a full server and everyone was in patrol boats zooming round at top speed with the gunners and everyone running/sitting in the boats firing when they got the chance at some determined target, with everyone letting rip and the tracers streaming everywhere it was a thrilling lightshow!
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MAINERROR
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Post by MAINERROR »

Yeah the feeling. Atm there is only one "Bi Ming" and i dont like the Brit vs. Chinese szenario i'd love to have a US Army vs. whatever at night and maybe in a urban map ... :33_love:
Hfett
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Post by Hfett »

It is very easy to change the map to make it darker, just play with the colors of the map:
Terrain sun color
Static sun color
etc...
Dont forget to mess with the fog also

You can do it on the editor
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Dr Rank
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Post by Dr Rank »

TBH its not really worth investing time and effort into a nightmap unless the shaders can be fixed. ATM any map using the night shaders will kick half the people you try to load it without first loading another map. The BF2 engine's night map capabilities are seriously limited anyways, tbh you're probably best going for day/dawn/sunset :) If you do decide to say 'what the hell' and give it a go anyway I can give you a hand getting things set up.
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DarkTalon
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Post by DarkTalon »

[R-DEV]Dr Rank wrote:TBH its not really worth investing time and effort into a nightmap unless the shaders can be fixed. ATM any map using the night shaders will kick half the people you try to load it without first loading another map. The BF2 engine's night map capabilities are seriously limited anyways, tbh you're probably best going for day/dawn/sunset :) If you do decide to say 'what the hell' and give it a go anyway I can give you a hand getting things set up.
yeah, all of my SF nightmaps were unplayable. really sucked since i never got to play on that sub base map, looked really cool.
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Outlawz7
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Post by Outlawz7 »

[R-DEV]Dr Rank wrote:TBH its not really worth investing time and effort into a nightmap unless the shaders can be fixed. ATM any map using the night shaders will kick half the people you try to load it without first loading another map. The BF2 engine's night map capabilities are seriously limited anyways, tbh you're probably best going for day/dawn/sunset :) If you do decide to say 'what the hell' and give it a go anyway I can give you a hand getting things set up.
Well, I was thinking of an urban map (already under construction), with a night/early morning setting. It's dark, but you can still see without NVG's due sunrise/moon or something like that.
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vfn4i83
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Post by vfn4i83 »

The Bf Pirates2 guys has made a awesome night map, and it ain't uncolored like Bi Ming.

Will be nice if someone ask them about it.
Rhino
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Post by Rhino »

vfn4i83 wrote:The Bf Pirates2 guys has made a awesome night map, and it ain't uncolored like Bi Ming.

Will be nice if someone ask them about it.
not really a night map, night = pitch black, that map is more of a full moon night map where NVGs aint really needed, and why it suits there mod fine, thou its not 1 of there better maps.

It aint hard to get the light and sky settings right, thats the easy bit. The hard bit is not getting the NVGs to not crash the map. no NVGs = no real night map. NVG shader crash = not worth the effort as no one will play it. Also I have noticed night maps are soo much better on paper than they are in practice for players. Every one goes screaming "yes! I want night maps, I love them soo much please make us a night map!!!" and then when they come to play the map, what do the same players say? "oh my god, this map sucks, I cant see a thing! there are too many trees on this map, I'm quiting..." and thats without including the NVG shader CTD.
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Dr Rank
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Post by Dr Rank »

[R-DEV]Rhino wrote:there are too many trees on this map, I'm quiting..."
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Yeah, fo real, like there's never this many trees in RL...

hehe, this was my favourite comment in ref. to Bi Ming ;)

btw, the REASON its so 'colourless' is cos a) erm, its at night?! and b) the fog is in a lot closer that the view distance so you can't see the full view distance without the NVG's i.e. you can't gamma hack the whole view distance, thereby solving the age old complaint of gamma hacking. This map was my 'learning map', and being a night map the learning curve was extra steep. But hopefully when you finally play on Op Barracuda and the other map I'm working on, you'll agree that it was worth me going through that period of learning :)

So yeah, stick to dawn/day/dusk :) It ain't worth the headaches ;)
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MAINERROR
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Post by MAINERROR »

I love this Bi Mng map but the prob is that there are no helos.
Outlawz7
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Post by Outlawz7 »

Ok, I'll try to make a really dark dusk map then :lol: :p
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Outlawz7
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Post by Outlawz7 »

Do I need to generate Lightmaps?
I fooled around with settings and got the map to be dark, but the buildings are still pretty bright.
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Dr Rank
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Post by Dr Rank »

No, it'll be one of the lighting settings you haven't tweaked yet ;)
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Rhino
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Post by Rhino »

Outlawz wrote:Do I need to generate Lightmaps?
I fooled around with settings and got the map to be dark, but the buildings are still pretty bright.
you can use the lightmaps to make objects dark but at the same time there is static light colour settings...
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SevenOfDiamonds
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Post by SevenOfDiamonds »

Could there be a night version of a map like EJOD or something with an open desert? And is there a way to add those infra-red lasers?
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
Outlawz7
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Post by Outlawz7 »

lasers?
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SevenOfDiamonds
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Post by SevenOfDiamonds »

http://video.google.com/videoplay?docid ... &plindex=1

Used for helo strikes and good at pointing where to fire whiloe useing NVGs.

ever see that box looking thing that sits towards the front of the rifle ... that emmitts that laser.
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
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