vodniks, humvees, and any other vehicle with rubber tires (tyres)
if we shoot the tires, the thing should go slower and maybe sink into the ground or something.
Disabling transport vehicles
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
Disabling transport vehicles
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
I thought this was a bug! Only seen it on Vodniks me thinks, and even though they're harder to stear it doesn't seem their actually damaged...[R-DEV]dbzao wrote: We have a simulation of "flat tires" in the jeeps. If it's damaged enough and the system randomly chooses the option, you will get that result.
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08
Ah ok then, I just assumed it was localised since the only time i've knocked out a Warrior's turret was just after I'd hit the turret with an RPG...happy coincidence then[R-DEV]dbzao wrote:PR's damage system is not localized. It's random, based on the current damage of the vehicle.
404: Signature not found
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Xander[nl]
- Posts: 2056
- Joined: 2007-05-24 13:27



