Blaging maps for use in PR
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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
Blaging maps for use in PR
I think we need to go around asking so map developers if we can edit thier work just so we can compile a series of maps for PR
post your recomendations here --> Black Hawk Hunt.
post your recomendations here --> Black Hawk Hunt.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
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DEDMON5811
- Posts: 867
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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
YAY
Can we nick other maps in the mean time and just PR them example "Black Hawk Hunt"
Can we nick other maps in the mean time and just PR them example "Black Hawk Hunt"
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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da.SPAWN
- Posts: 276
- Joined: 2005-12-18 11:54
i would suggest that you go and ask "would you like to design a map for PR". the key is that the guy will get full credit for his map (and he knows this). by asking "can we edit", i as map creater would not so sure if so. if you get "the stone to roll", maybe a few guys will permanent design maps for PR or at last get out a PR compatible version of their maps.
Strike at Karkand 2
Checkpoint Abadan
Operation Power Failure
Maszarqi Siege
This Map needs a refinish, in its current state it is a resource hog and a few objects are much to bright.
But if theese bugs are out it could be one of my favorites
Strike at Karkand 2
Checkpoint Abadan
Operation Power Failure
Maszarqi Siege
This Map needs a refinish, in its current state it is a resource hog and a few objects are much to bright.
But if theese bugs are out it could be one of my favorites
P5WDG2-WS Pro; 2x 7900GTX SLI; Audigy 2ZS; Core 2 Duo @ 3,6 GHz; XP32 SP2 & latest Autopatcher


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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
i'll see if i can find and email some guys tonight.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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JellyBelly
- Posts: 1309
- Joined: 2005-12-20 13:41
Kutu Market:


I belive its a port of a map originaly from Joint Ops.
Mostly infantry based on urban combat.


I belive its a port of a map originaly from Joint Ops.
Mostly infantry based on urban combat.
[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy
America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
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dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
Only in the name, sadly. The real Kutu Arms Market pwned... But it was because it was a long stretched layout, similar to Karkand. It focused combat into a narrow corridor, one big maze of buildings (narrower than Karkand as there was only one major street but there where a ton of alleys, and of course the big market smack in the center).JellyBelly wrote:Kutu Market:
I belive its a port of a map originaly from Joint Ops.
Mostly infantry based on urban combat.
I want to see a true Kutu remake
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Psycho_Sam
- Posts: 255
- Joined: 2005-06-15 00:03
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Armand61685
- Posts: 427
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BrokenArrow
- Retired PR Developer
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Hot Tub Man #1
- Posts: 60
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Hey Guys,
Been working on PR / AAS support for custom maps. Have a few in a stage where they are testable now, gonna see about getting them into testing on a server other than my own.
I thought the TBF2 Map Pack 2 maps were okay but there are many other great maps out there as well. Some of the maps I've tested lately are better than those that came with BF2 imo.
One thing to consider for PR support is AAS support. Not just the naming convention... but how the CPs are laid out. Needs to be laid out in a way that compliments AAS' linear supply lines capture. Either in maps people are making or in custom maps that folks download... this should be considered.
Also I think some comments folks have made about armor needing to be brought up from rear bases is a valid consideration. It makes armor a lot more valuable and the game play that much more "realistic" that armor has to play a supporting role for Infantry. Unless of course a map is specifically designed to facilitate armor combat, ultimately most taking of ground in military actions falls to the grunt on foot.
Any maps folks see that they would like to see PR support for would be good to post some links to them in this thread.
egg
Been working on PR / AAS support for custom maps. Have a few in a stage where they are testable now, gonna see about getting them into testing on a server other than my own.
I thought the TBF2 Map Pack 2 maps were okay but there are many other great maps out there as well. Some of the maps I've tested lately are better than those that came with BF2 imo.
One thing to consider for PR support is AAS support. Not just the naming convention... but how the CPs are laid out. Needs to be laid out in a way that compliments AAS' linear supply lines capture. Either in maps people are making or in custom maps that folks download... this should be considered.
Also I think some comments folks have made about armor needing to be brought up from rear bases is a valid consideration. It makes armor a lot more valuable and the game play that much more "realistic" that armor has to play a supporting role for Infantry. Unless of course a map is specifically designed to facilitate armor combat, ultimately most taking of ground in military actions falls to the grunt on foot.
Any maps folks see that they would like to see PR support for would be good to post some links to them in this thread.
egg
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Psycho_Sam
- Posts: 255
- Joined: 2005-06-15 00:03
When I have finished my first map would anybody help me by having a look at it for me and say where I have messed up, done something good and any improvements that could be made to it?
After all I think that other players feedback is the one of the most valuble things a map maker can have in order to get better
PS: Its only a very small map (256) so really only 16/32 player at a push but as its my first map its a start
Map description is as follows:
USMC forces have set up an outpost in the desert near to the small town of balluja, which has allows close protection of the nearby oil depot which supplies most of this vast region with fuel. Reminants of the MEC forces that once controlled this area are defending the town and are prepared for the imminent attack. In order for USMC forces to advance the town must be captured and the deopt secured, while MEC need to hold their position until reinforcements can arrive.
(Yes its a made up place name
)
After all I think that other players feedback is the one of the most valuble things a map maker can have in order to get better
PS: Its only a very small map (256) so really only 16/32 player at a push but as its my first map its a start
Map description is as follows:
USMC forces have set up an outpost in the desert near to the small town of balluja, which has allows close protection of the nearby oil depot which supplies most of this vast region with fuel. Reminants of the MEC forces that once controlled this area are defending the town and are prepared for the imminent attack. In order for USMC forces to advance the town must be captured and the deopt secured, while MEC need to hold their position until reinforcements can arrive.
(Yes its a made up place name
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JavaMoose
- Retired PR Developer
- Posts: 241
- Joined: 2006-01-05 16:39
I would be willing to give my map to be used in PR. If it makes the grade, of course!
It is in Beta right now, need to fine tune a few things and do the Lightmaps and Env Maps - but if interested I can post a thread for it? Of course, to fit with a 'reality' mod - I would need to remove some of my...er...more explosive hidden areas.
It is in Beta right now, need to fine tune a few things and do the Lightmaps and Env Maps - but if interested I can post a thread for it? Of course, to fit with a 'reality' mod - I would need to remove some of my...er...more explosive hidden areas.
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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
i unfortunatly cannot get bf2 editor to work on my PC but I can design maps using Battle craft 1942 and veitnam if people are looking for a layout/ideas then i can provide one or two maps for ideas.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Evilhomer
- Retired PR Developer
- Posts: 2193
- Joined: 2004-08-03 12:00
That would be great if you could!JavaMoose wrote:I would be willing to give my map to be used in PR. If it makes the grade, of course!![]()
It is in Beta right now, need to fine tune a few things and do the Lightmaps and Env Maps - but if interested I can post a thread for it? Of course, to fit with a 'reality' mod - I would need to remove some of my...er...more explosive hidden areas.![]()








