Corpse effects...

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
Flan
Posts: 67
Joined: 2007-06-02 12:40

Corpse effects...

Post by Flan »

Im pretty sure noone has brought this up as of yet...

My suggetion is to take out the fading corpse effect as it is not realistic having a bunch of ghosts lying around on the map. Instead just have the bodies stay for the amount of time that they already do and keep them clearly visable for their lifetime.

This would be good because it wouldnt actually take up anymore video resources as the model is being rendered and shaded even with the effect and also at the same time create a more realistic visual during battles. This would also fix the "seeing through smoke" bug.

only bad point is that corpses may vanish before your very eyes at random points, but i think this would be a small price to pay.

EDIT: i do realise i have just double posted but i think keeping these suggestions seperate will make more sense.

EDIT2: Unrelated but is it just me or has something happened to the signitures on the forums?
Last edited by Flan on 2007-10-14 14:50, edited 1 time in total.
Image

I lol in the face of danger...
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

It would be also harder to know if someone is dead or critically wounded.
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

Related bug: I think I read somewhere that the transparent effect is going to be removed.

Unrelated bug: Seems so - mine is messed up too...
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

I asked the guys at EoD about this one, they said it would definatly cause some lag, and for people who dont have top of the line rigs that would be a problem
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
Image
Image
Flan
Posts: 67
Joined: 2007-06-02 12:40

Post by Flan »

SGT.JOKER wrote:I asked the guys at EoD about this one, they said it would definatly cause some lag, and for people who dont have top of the line rigs that would be a problem
thats not true... im not suggesting more bodies. Im suggesting same amount of bodies for same amount of time - with the same amount of triangles being drawn and shaded as before. This all means ABSOLUTELY no performance change whatsoever (at least not in a negative way). taking away the translucent effect will only make dead bodies stay realistic and not look like ghosts.

and like Jonny sais:
The masses of translucent bodies could cause more lag than solid bodies, they have to be made translucent.
And btw im one of those with a terrible rig...
Image

I lol in the face of danger...
tupla_s
Posts: 145
Joined: 2007-05-24 17:14

Post by tupla_s »

Is it possible to make the kit stay on as long as they are revivable? (Or do they already stay on?) Then you'd see from the helmet/hat if they're dead or not and there's no need for transparent bodies.
Image
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

The fading bodies is something that will be fixed for 0.7
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

hahaha GREAT!!!

Another reason to hail in front of almighty def's and prize their divine abilities.
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Well, this was brought up in the testing phase if I remember correctly.

And since a DEV has weighed in and the issue is resolved, Lockage.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Locked

Return to “PR:BF2 Suggestions”