FoxHoles, possible... maybe

General discussion of the Project Reality: BF2 modification.
Sgt_Canadian_Floss
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Joined: 2007-09-16 15:11

FoxHoles, possible... maybe

Post by Sgt_Canadian_Floss »

Idont nkow if this is a good idea or not, the only knowledge about mapping that ive got is from reading the forum.
In real life, soldirers do make foxholes, why not in PR
I heard that its impossible in PR because theirs like one layer of terrain (something like that)
But if you could do two layer of terrain :
One full of holes, and the other one covering it (that one should walkable)

Or if what ive said was total bullshit, make a foxhole a deployable asset.

See ya all on the battlefield
Teek
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Joined: 2006-12-23 02:45

Post by Teek »

I would like to see foxhole of the kind on Hills Of Ham forest Flag.
a possible deployable would be a small 1-2 man sized ring of sandbags over a equal sized doughnut of sand base. A commander would deploy a set pattern of 5 (in a line or box or or scatter formations)

instead of this thread being locked for re suggestion why don't we brained storm possible ways of making personal 360 cover?
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1rankman
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Joined: 2007-09-19 09:54

Post by 1rankman »

how about dirt in a 360 d. like a fox hole but getting round the whole one ground thing
SGT.JOKER
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Post by SGT.JOKER »

This would work good on forest/jungle maps when defending a flag but I dont think they should be able to be deployed on city maps (imagine seeing a foxhole cut into the assfault of a street lol)
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Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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DarkTalon
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Post by DarkTalon »

SGT.JOKER wrote:This would work good on forest/jungle maps when defending a flag but I dont think they should be able to be deployed on city maps (imagine seeing a foxhole cut into the assfault of a street lol)
get a tiny collapsible shovel and start digging in your street.

watch what happens.
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Sgt_Canadian_Floss
Posts: 260
Joined: 2007-09-16 15:11

Post by Sgt_Canadian_Floss »

Well, of course you cant dig in certain textures, maybe unless we make a jackhammer, but From Professsional Mappers, is it possible?
Expendable Grunt
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Post by Expendable Grunt »

Why not just give the SL the sandbag ability?
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IronTaxi
Retired PR Developer
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Joined: 2006-05-31 12:56

Post by IronTaxi »

yeah we have gone over it quite extensively and it will always look like a piece of "#$##!#%#"%%....so up till now we havent done it...who knows though...could be added somewhere in the future..

problem is we cant get soldiers under the level of the terrain which means any foxhole we make will have to be higher (aka visible) than the terrain itself...making them nearly pointless as they will be like screaming...IM HERE SHOT ME APC/TANK!!!
Rhino
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Post by Rhino »

ye, the only small way that looked to have potential is to define areas where you could make fox wholes, by digging a whole in the editor than having a static put above it, which then you could "dig" (repair) into this static to crate the fox whole. Problem is that we couldn't make them look good and blend in with the terrain, + undergrowth etc couldn't grow on them etc etc. Also another problem would be is that the only type of map where they would only be a might be able to work on was a scale 2 map, as the grids are far too big for a scale 4. Also the fox whole locations would be soon learnt by players and they would soon become meaningless, more or less.

We may look into it more in the future but for now aint going to happen any time soon I dont think.
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IronTaxi
Retired PR Developer
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Post by IronTaxi »

'starts modelling the enterable tree suit'

thinks 'as long as people stand still it'll work!'
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

lol :p

Driveable rock, so we can hide underneath, then carry it around and hide under it, when needed?

Also, if you use it for too long, you die and your body rag doll turns to pancake :lol:
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Dan UK
Posts: 227
Joined: 2007-08-04 22:13

Post by Dan UK »

I think it would be more realistic to have a rally point as a fox hole and funner if its possible and probably more stealthy then a rally
Thunder
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Joined: 2006-05-30 17:56

Post by Thunder »

BloodAce wrote:I searched in net looking for similar ideas to your DriveTaxi and i found one , not quite in a military style but few changes would fix that.

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but to avoid friendly fire the op-for should wear this

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Brummy
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Joined: 2007-06-03 18:54

Post by Brummy »

Why not just have a layer of grass/sand and when you step on it, you die. Since you won't be able to climb out anyways people would suicide anyways. And add a long spawntime?
daveee
Posts: 11
Joined: 2007-05-24 10:44

Post by daveee »

You could build foxhole deployable areas into the maps.

ie little recessed areas in the ground which you could deploy a fox hole on to give it more cover. Though that would require editing current maps.
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=GGZ= Spliffeh1984
Posts: 38
Joined: 2007-10-15 08:05

Post by =GGZ= Spliffeh1984 »

I have the idea that IF you manage to make foxholes deployable and a bunch of newbies enter the game... the whole map is gonna look like it has been invaded by moles.
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