H&K 21 sound?

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Outlawz7
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H&K 21 sound?

Post by Outlawz7 »

I searched on YouTube and found, that the HK 21 sounds different than in-game, the one in PR sounds like M60 and very 'heavy', while in the videos it sounds fast and 'light'

http://www.youtube.com/watch?v=AJDcftRX ... ed&search=[/youtube]

http://www.youtube.com/watch?v=MFIHBAJf ... ed&search=[/youtube]

http://www.youtube.com/watch?v=3Q1j4kPL ... earch=HK21[/youtube]
Last edited by Outlawz7 on 2007-10-18 10:40, edited 1 time in total.
Reason: YouTube tags added
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WNxLT7
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Post by WNxLT7 »

Jaaaaaaaaymmmmzzzzzzzz >.>
bosco_
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Post by bosco_ »

'Sounds' like Outlawz got a point there.
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AnRK
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Post by AnRK »

[R-PUB]bosco wrote:'Sounds' like Outlawz got a point there.
Hahahah, that's terrible! Should be shot fr that one.

The mics used on all those recordings sound like their pretty naff quality though, so I wouldn't pay too much attention to them. Well the 3rd one's kinda ok to be fair, but it's picking up far too much reverbyness to give an accurate portrayal of what it'd sound like 2 inches away from you.

(What's the proper word to use there by the way? Obviously "reverbyness" isn't the best way of articulating it)
Waaah_Wah
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Post by Waaah_Wah »

I love the H&K 21 sound in PR. its so beautiful
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pasfreak
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Post by pasfreak »

its because of the higher rate of fire, which supposedly nothing can be done about.

TBH, i think all the gun sounds in PR should be revised. especially the sks.
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marcoelnk
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Post by marcoelnk »

dude i hate these american coboys in those videos
Waaah_Wah
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Post by Waaah_Wah »

^^Mhm!!
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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youm0nt
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Post by youm0nt »

Hehe, you guys do know that the sound of the HK21e is the same from BF2: Euro Forces, right? At least, I think they are the same, if not similiar. So, of course DICE did a crappy job for most, if not, all, weapon sounds.
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[DVB] TRIggS
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Post by [DVB] TRIggS »

AIX has some amazing sounds. Im not too sure how close to the real thing they are though.
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[T]Terranova7
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Post by [T]Terranova7 »

The issue seems more like a ROF (rate of fire) problem than actual sound. I'm not sure if the current sound ingame simply doesn't match the HK21s ROF, or if the HK21e has a slower ROF ingame than it does IRL. If that's the case, then it should be revised to more realistic statistics.
bosco_
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Post by bosco_ »

^800-900 rpm (you mean the real deal, right? ^^)
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ZaZZo
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Post by ZaZZo »

[R-DEV]xW0LFx wrote: its possible in the bf2 engine
:O
Cp
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Post by Cp »

heres the fire rate, as requested.

Code: Select all

ObjectTemplate.fire.roundsPerMinute 600
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Objurium
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Post by Objurium »

Would be cool if it had a higher rate of fire, but I think everything aside from the SKS sounds spot on. The SKS sound like its firing a much larger round than they do, IMO.
[T]Terranova7
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Post by [T]Terranova7 »

Cp20000 wrote:heres the fire rate, as requested.

Code: Select all

ObjectTemplate.fire.roundsPerMinute 600
Then that pretty much proves it. The ROF ingame is slower than it is IRL. There lies the problem.
Outlawz7
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Post by Outlawz7 »

Yes, but the HK21 still sounds like "tomp tomp tomp" when it should be the "ratatata" sound :p
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Jaymz
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Post by Jaymz »

Watch as I completely derail your thread...

1. Your references come from videos, microphones on video cameras are intended to capture speech and ambiance. They are intended for daddy to film his babies first steps, or to watch him blow out his first birthday candles. NOT to capture the SPL that a gunshot produces. Or any sound as loud as that. I think plenty of lads who have shot weapons here will attest to the fact that what you hear on youtube is bollucks. Segue to point no.2....

2. Your references come from youtube videos. Poor sound quality. To quote sofad "high freq. cut plus high compression = bad reference". Did you even notice that the HK21 sounds different it all of them?

3. Youmont and Terranova make good points. The sound is from Euro Forces and we all know that making realistic gunshot sounds was the last thing on DICE's mind. It wasn't changed because we had bigger, better priorities. About the rof on the weapon. Point taken, will be 900rpm in the future.



In terms of the gunshots sounding ****, some indeed do. However sofad and myself are planning some recording sessions where we'll ensure we capture the most realistic sounds possible and make the audio in PR as immersive as it can possibly be.
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