H&K 21 sound?
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
H&K 21 sound?
I searched on YouTube and found, that the HK 21 sounds different than in-game, the one in PR sounds like M60 and very 'heavy', while in the videos it sounds fast and 'light'
http://www.youtube.com/watch?v=AJDcftRX ... ed&search=[/youtube]
http://www.youtube.com/watch?v=MFIHBAJf ... ed&search=[/youtube]
http://www.youtube.com/watch?v=3Q1j4kPL ... earch=HK21[/youtube]
http://www.youtube.com/watch?v=AJDcftRX ... ed&search=[/youtube]
http://www.youtube.com/watch?v=MFIHBAJf ... ed&search=[/youtube]
http://www.youtube.com/watch?v=3Q1j4kPL ... earch=HK21[/youtube]
Last edited by Outlawz7 on 2007-10-18 10:40, edited 1 time in total.
Reason: YouTube tags added
Reason: YouTube tags added

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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Hahahah, that's terrible! Should be shot fr that one.[R-PUB]bosco wrote:'Sounds' like Outlawz got a point there.
The mics used on all those recordings sound like their pretty naff quality though, so I wouldn't pay too much attention to them. Well the 3rd one's kinda ok to be fair, but it's picking up far too much reverbyness to give an accurate portrayal of what it'd sound like 2 inches away from you.
(What's the proper word to use there by the way? Obviously "reverbyness" isn't the best way of articulating it)
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
its because of the higher rate of fire, which supposedly nothing can be done about.
TBH, i think all the gun sounds in PR should be revised. especially the sks.
TBH, i think all the gun sounds in PR should be revised. especially the sks.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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youm0nt
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[DVB] TRIggS
- Posts: 397
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[T]Terranova7
- Posts: 1073
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Cp
- Posts: 2225
- Joined: 2006-04-17 18:21
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
Then that pretty much proves it. The ROF ingame is slower than it is IRL. There lies the problem.Cp20000 wrote:heres the fire rate, as requested.
Code: Select all
ObjectTemplate.fire.roundsPerMinute 600
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Watch as I completely derail your thread...
1. Your references come from videos, microphones on video cameras are intended to capture speech and ambiance. They are intended for daddy to film his babies first steps, or to watch him blow out his first birthday candles. NOT to capture the SPL that a gunshot produces. Or any sound as loud as that. I think plenty of lads who have shot weapons here will attest to the fact that what you hear on youtube is bollucks. Segue to point no.2....
2. Your references come from youtube videos. Poor sound quality. To quote sofad "high freq. cut plus high compression = bad reference". Did you even notice that the HK21 sounds different it all of them?
3. Youmont and Terranova make good points. The sound is from Euro Forces and we all know that making realistic gunshot sounds was the last thing on DICE's mind. It wasn't changed because we had bigger, better priorities. About the rof on the weapon. Point taken, will be 900rpm in the future.
In terms of the gunshots sounding ****, some indeed do. However sofad and myself are planning some recording sessions where we'll ensure we capture the most realistic sounds possible and make the audio in PR as immersive as it can possibly be.
1. Your references come from videos, microphones on video cameras are intended to capture speech and ambiance. They are intended for daddy to film his babies first steps, or to watch him blow out his first birthday candles. NOT to capture the SPL that a gunshot produces. Or any sound as loud as that. I think plenty of lads who have shot weapons here will attest to the fact that what you hear on youtube is bollucks. Segue to point no.2....
2. Your references come from youtube videos. Poor sound quality. To quote sofad "high freq. cut plus high compression = bad reference". Did you even notice that the HK21 sounds different it all of them?
3. Youmont and Terranova make good points. The sound is from Euro Forces and we all know that making realistic gunshot sounds was the last thing on DICE's mind. It wasn't changed because we had bigger, better priorities. About the rof on the weapon. Point taken, will be 900rpm in the future.
In terms of the gunshots sounding ****, some indeed do. However sofad and myself are planning some recording sessions where we'll ensure we capture the most realistic sounds possible and make the audio in PR as immersive as it can possibly be.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake


Jaymz


