bigger maps

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zangoo
Posts: 978
Joined: 2007-09-01 03:42

bigger maps

Post by zangoo »

ok so i know that most people think that kashan is huge and it is, but i think that a bigger map could make teamwork esential to winning. would it be possible to make a 6x6km map?
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Post by MikeDude »

haah but you understand that you are as good as dead if you are in a team with noobs... i think its a good idea but also think that there must be much vehicles at the spawns too travel arround. and also planes.. maybe the plane where i made a topic about. the mutch seat plane with spawn. i think that plane fits good in a huge map
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

https://www.realitymod.com/forum/wake-i ... ake+island

8x8 kilometres

The problem is that the bigger, the less detailed the terrain. And also, above 4x4, I think terrain colouration does not work correctly outside the middle of the map.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ye, if you are going to do a 8x8km map then it can only be a island, + its going to look really low quality terrain wise... Only good for a jet map.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

or a naval batle :)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

77SiCaRiO77 wrote:or a naval batle :)
you want us to make a realistic, modern combat naval battle? please.... You would need a 50x50km map at the smallest, 100% sea, new low pollie ships and then lots and lots of missiles. All it would be is missiles flying 50kms and hitting the other ships, boom, dead. No fun....
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Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

mikeyboyz wrote:haah but you understand that you are as good as dead if you are in a team with noobs... i think its a good idea but also think that there must be much vehicles at the spawns too travel arround. and also planes.. maybe the plane where i made a topic about. the mutch seat plane with spawn. i think that plane fits good in a huge map
Nice self-advertising... :lol:

Btw one n00b is enough to kill a whole squad in your plane. I saw it with helis a couple of times.
"The torture never stops."
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

[R-DEV]Rhino wrote:you want us to make a realistic, modern combat naval battle? please.... You would need a 50x50km map at the smallest, 100% sea, new low pollie ships and then lots and lots of missiles. All it would be is missiles flying 50kms and hitting the other ships, boom, dead. No fun....
Jets *cough* similar realistic engagement ranges *cough* *cough*
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Post by RHYS4190 »

This mods to lagy for planes it sucide it worse enough with choppers. I like the idea of unmaned air craft that you can call in for air suppourt like in Front lines( god i want that game!!!).
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I dunno how anyone else feels, but unless were making some airfield defence map with loads of air and AA and all one team has to do is nail the other teams airfield, I don't think maps need to be much bigger then Kashan most of the time. Players are sparse enough on Kashan AND some smaller maps if you ask me.

It's probably a realistic portrayal of modern combat not to have 1000 people crammed into a couple of kilometres squared, but I think the balance we have with most of the maps we have at the moment (taking air and armour and such into account) is as far as it should go. Until we crack 256 player servers of course. :p
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

well if you made it like kashan so that any one who comes near the other teams airfeild dies but much bigger so airplanes would die before they could kill anyting on the other teams airfeild.
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

There is the map Jabal 64. Pretty big and nice-looking, the only problem is that if your team screws up at a point, you might have to walk a long way. Fortunately I'm usually blessed with good squadmembers on that very map, so we can joke around while we're stranded in the middle of nowhere.

We have that map, Kashan, Zatar, Al Kufrah and probably we're going to have a big Russia vs Chine tank map in the next version. I say it's just good as it is right now.
"The torture never stops."
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