Fallen soldiers weapons

Suggestions from our community members for PR:BF2. Read the stickies before posting.
KingofCamelot
Retired PR Developer
Posts: 2365
Joined: 2006-01-07 18:17

Post by KingofCamelot »

DavidP wrote:*cough* Beer and Hookers *cough*
Yes, I am intoxicated at the moment, HOWEVER, that is not whats keeping us busy. :razz:
Ruthless Executioner of 280 SpamBots
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Retired Lead Coder for Project Reality - 0.25 through 0.4
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

[R-DEV]KingofCamelot wrote:Yes, I am intoxicated at the moment,
Yeah, and when arent you?
[R-DEV]KingofCamelot wrote:that is not whats keeping us busy. :razz:
What doesnt keep drunks busy? :-P
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

Wow, if you can make this possible I'm all for it!
Looks way better then the neat little "packets" dropped.
We dont need no kit-icons.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

can we not just modify the bag model to a weapon of that kit.. or is this to much work?
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

This is a screenshot from battlefield 2 beta version

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Look at the fallen soldier in the centre of the picture. His weapon is lying near him. It looks like it was in BF2 beta but it was removed for some reason (like many other good ideas).
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Brummy
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Joined: 2007-06-03 18:54

Post by Brummy »

But what if you're H-AT? Just a pistol laying there?
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

i'm really sick of the kit bag.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

brummy.uk wrote:But what if you're H-AT? Just a pistol laying there?
Never seen the H-AT pickup-kit? On eg. Mestia?
The Eryx lying around is an easy spot.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

hx.bjoffe wrote:Never seen the H-AT pickup-kit? On eg. Mestia?
The Eryx lying around is an easy spot.
:lol:

Forgot that..

Ragdoll would be great, don't think it's possible though. The death animations are so funny right now, if you play it slowmo, it looks ridiculous. :mrgreen:
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

If the HAT guy gets killed it can drop a HAT weapon or anything else in his inventory. Same goes for every other kit. You can have a guy drop his knife or even field dressing instead a dropbag.
[R-DEV]dbzao wrote:Try it on a dedicated server.
I don't own a server myself.
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

I don't Mind the kits at the moment, Except that the US/MEC/PLA Kit drops look too small to carry all that equipment, they need to be larger like British Ones.

However I'm sure this weapons thing would work with Insurgents/Militia, since they have few weapons on there kits anyway.
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

The problem is that if we want to achieve some level of realism there shouldn't be dropbags coming out of a player's *** like they do now. I also wonder if it is possible to keep the kit geometry (helmets, pouches, backpacks...) on a dead/critically wounded model so it doesn't vaporise after a few seconds.
Hawk_345
Posts: 617
Joined: 2006-06-12 22:27

Post by Hawk_345 »

Even with this method now shown here, it would be much more realistic than a big bag next to the dead guy.
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

It should take a little longer to Grab someones kit, simulating getting everything out of pouches, etc.
THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Post by THE.FIST »

I realy think PR devs need to think twice befor saying NO to such a grate idea i see it very realistic and also it can be a good advantage on other mods .... i mean now the dead guy drops kitbag out of his *** with kit name on it, did you see in reality someone dead soldier drops kitbag out of his body ? this is enough to see weapon to know what kit is that i mean: if the dead guy was ANTI TANK kit so you guys can do it so he drops out not his rifle but his Anti tank tube ..
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

I guess I will have to repeat my self.

This was already tried before by me in a test build with all the testers and as I said, it has issues in a dedicated server. It doesn't work as it's supposed to.

We want this, but it doesn't work as posted by the initial poster.

So topic closed and make sure you read our replies before saying we are ignoring this suggestion.
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