LeadMagnet wrote:Actually that's incorrect. Fragmentation rate after penetration is what you are looking for. Many studies (and personal experience) show the M855 penetrator rounds (green tips) to utterly useless in the stopping power department.
The carbines should have lower accuracy but shouldn't suffer a damage decrease.
We (well at least I) are talking about soldiers who are wearing body armor. Most conventional army soldiers, in this mod, are wearing body armor. The lower the muzzle velocity, lighter the round and bigger the cross-sectional area the less penetration. If a round can't penetrate the layers of body armor then it's fragmentation characteristics are useless. I would wager that the more likely a round is to fragment, the better its force dissipated and hence stopped by body armor.
The damage values need to reflect whether round penetrates body armor or not. If a round is slow enough or has enough of the aforementioned attributes to be stopped, then the damage should be low. If however the round penetrates, then the damage should be a great deal more.
What this means for short barreled weapons is similar damage values to their full sized counterparts for short range engagements. However, the damage dropoff threshold should happen at a shorter range, to simulate the lower muzzle velocity taking its toll.