Just like to say Project Reality is a very good mod, I find it very realistic, enjoyable, and incredibly addictive if you're playing with the right people (as a team). I find the little things are the best, such as the tracer fire and how the bullets snap next to you and whistle past your head, but I also think you've done a fine job all round, I love the maps, rally points are a very good idea as is limiting the kits so you don't get sniper spam, and I like the improved sounds of the guns, in BF2 they were like pea shooters unless you were 3ft away.
You guys have done a very good job, and I hope you'll keep working on it and keep making it even better than it is.
Only suggestion would be to add muzzle flashes.
Edit - oh and foxholes sound interesting, maybe you could dig em with your shovel?
FeedBack - Brilliant Mod
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Swe_Olsson
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Doom721
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Onil
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Brummy
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Mod (Forum) - ModeratorSwe_Olsson wrote:First of all i would love to welcome you to the world of Project reality, yes indeed its an awesome Moderation of BF2.
Muzzle flashes? I dont get you there
Foxholes, the engine doesnt allow you to dig into the ground, thats a fact and has also been disgussed before
Enjoy your day![]()
Mod (PR, POE2) - Modification
To have a muzzle with every shot is kinda unrealistic, but BF2 Engine =
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[T]Terranova7
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- Joined: 2005-06-19 20:28
Welcome to the forums. Muzzle Flashes are unrealistic, check out most videos of people firing rifles and you will hardly ever notice a muzzle flash, particularly in broad daylight.
Foxholes aren't possible in the sense of digging in any random spot in the terrain. But you could potentially deploy a crater of sorts on top of the terrain in the same manner as CO assets function. Or the mapper can create foxholes throughout the map at his discretion.
Foxholes aren't possible in the sense of digging in any random spot in the terrain. But you could potentially deploy a crater of sorts on top of the terrain in the same manner as CO assets function. Or the mapper can create foxholes throughout the map at his discretion.
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Swe_Olsson
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