FeedBack - Brilliant Mod

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Higgum
Posts: 1
Joined: 2007-10-28 11:11

FeedBack - Brilliant Mod

Post by Higgum »

Just like to say Project Reality is a very good mod, I find it very realistic, enjoyable, and incredibly addictive if you're playing with the right people (as a team). I find the little things are the best, such as the tracer fire and how the bullets snap next to you and whistle past your head, but I also think you've done a fine job all round, I love the maps, rally points are a very good idea as is limiting the kits so you don't get sniper spam, and I like the improved sounds of the guns, in BF2 they were like pea shooters unless you were 3ft away.

You guys have done a very good job, and I hope you'll keep working on it and keep making it even better than it is.

Only suggestion would be to add muzzle flashes.

Edit - oh and foxholes sound interesting, maybe you could dig em with your shovel?
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

First of all i would love to welcome you to the world of Project reality, yes indeed its an awesome Moderation of BF2.
Muzzle flashes? I dont get you there

Foxholes, the engine doesnt allow you to dig into the ground, thats a fact and has also been disgussed before

Enjoy your day :D
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

Set the graphics to high and maybe you have your muzzle flash! :)
"The torture never stops."
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

You get muzzleflash with dynamic lighting on low or higher, you only really see it in dark places indoors and in Bi Ming ( Only night map )
Image
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

Foxholes are possible if a mapper can do them on the map and if you want to have to dig them up then just cover them with destruct able sand like the one beneath the bunkers and fire bases that you have to use the shovel to remove/destroy so that the hole appears.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Swe_Olsson wrote:First of all i would love to welcome you to the world of Project reality, yes indeed its an awesome Moderation of BF2.
Muzzle flashes? I dont get you there

Foxholes, the engine doesnt allow you to dig into the ground, thats a fact and has also been disgussed before

Enjoy your day :D
Mod (Forum) - Moderator
Mod (PR, POE2) - Modification ;)

To have a muzzle with every shot is kinda unrealistic, but BF2 Engine = :evil:
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Welcome to the forums. Muzzle Flashes are unrealistic, check out most videos of people firing rifles and you will hardly ever notice a muzzle flash, particularly in broad daylight.

Foxholes aren't possible in the sense of digging in any random spot in the terrain. But you could potentially deploy a crater of sorts on top of the terrain in the same manner as CO assets function. Or the mapper can create foxholes throughout the map at his discretion.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

Brummy.UK, i was in a rush if i would read my own threads perhaps there wouldnt be any missspellings but i had to rush to work =P
s3v3ndust
Posts: 150
Joined: 2007-10-27 03:26

Post by s3v3ndust »

I love this game too, I can't get enough of it. If I'm on the PC I'm usually playing it nonstop.

I just had my first day of jihading and it's awesome, got into the suicide diesel and drove into the checkpoint and killed like 10 guys. was too funny
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