M203 timed trigger now possible.. says DICE...

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Artnez
Posts: 634
Joined: 2005-08-15 01:44

M203 timed trigger now possible.. says DICE...

Post by Artnez »

Latest press release from DICE says that they are implementing a method by which to limit the amount of time before an M203 grenade goes off.

So now it's possible w/o experiencing the bug that makes them go through walls.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Sweet. Less coding work for our coders!
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beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

This also means M203's and such won't have to be gimped in the accurancy/range, damage, or the amount !

Good news all 'round!
DangChang
Posts: 290
Joined: 2005-12-24 16:20

Post by DangChang »

They say they're going to gimp the range (EA/DICE)
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F.N.G.
Posts: 145
Joined: 2006-01-03 02:15

Post by F.N.G. »

Thats stupid. Why gimp the range? That's what they are for, not 25m away. They need long range sights, not short range ones. WTF?
Last edited by F.N.G. on 2006-01-12 00:23, edited 1 time in total.
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fuzzhead
Retired PR Developer
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Post by fuzzhead »

well as long as the arming delay is in there, then prm can work with the ranges
BrokenArrow
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Post by BrokenArrow »

Right, EA can do whatever they want, just as long as they keep the modding options available.
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NikovK
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Post by NikovK »

I'd be happy with it set to true realism just like I'd like every other weapon system. Of course, jamming, wind, bullet drop, all comes at the high end of the spectrum, but with the M203 just put in the average MOA deviation, muzzle velocity and let 'em fly for a week or two.

(edit) WOAH. Does this mean arming delays for missiles as well?
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DangChang
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Joined: 2005-12-24 16:20

Post by DangChang »

NikovK wrote: (edit) WOAH. Does this mean arming delays for missiles as well?
I see possibilites. :)
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

if you can do it with one thing... why not others? probably possible.

the best thing about this was already mentioned though, we won't have to have nerfred nade luanchers. we just need the smoke trails to go away (wtf was dice thinking) and iron sights (remeber e3 2004 vid?) for nade launchers.
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JellyBelly
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Joined: 2005-12-20 13:41

Post by JellyBelly »

Shouldnt be hard to make some calibrate M203 Iron sights.
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