The last few times i have played PR i have started to notice that the vehicle sounds are odd. If you are infantry on the ground and an APC drives by you cant tell if it is 10 or 150 meters away. the tanks are abit easier to tell how far away they are but even they seem to lack depth sometimes.
if you are in a mountainous or city area and there is a vehicle around it always seems like it is just out of sight on the other side of a hill or behind a building when in reality it is all the way on the other side of the city or mountain range. the commander truck has it the worst of, sense it sounds like a diesel and never seems to get out of first gear. if your going at any type of speed its revving to an absurd 10,000 rpm and making the angriest engine hooting and hollering sound ever letting everybody on the other team know where it is and where all your assets are being placed. everything always sounds like its right next to you, even when its half the battlefield away. i know they are really loud in real life but if a vehicle is on the other side of a city i think they buildings and distance should dampen the sound quite abit.
its also frustrating when you hide an APC over some hills by an enemy base but everytime somebody spawns in it, it starts to bark and bellow like a son of a ***** and then everybody on the other team knows where it is and comes and blows it up.
it would be nice if we could keep the engine sounds loud when you are close by the vehicle but when you are aways away from it or it is behind things like hills and trees and buildings and stuff, they would have a dampening effect on the sound so it doesnt sound like everything is creeping up behind you.
vehicle sounds
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Warmagi
- Posts: 299
- Joined: 2007-09-17 12:14
I think they working on the driver/gunner possition for 0.7
And about the sounds, yeah... maybe you're right, but it didnt bother me so much.
And about the sounds, yeah... maybe you're right, but it didnt bother me so much.
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Hardcoded AFAIK. But they are removing the APC spawn for 0.7 so it wont be a problem anyway1rankman wrote:make the driver and gunner seats in apcs F7 and F8 so when people spawn on them they dont move every time
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Yeah it's been removed. Doesn't work as we intended it to. Too many problems, just wait for 0.7
. Same goes for vehicle sounds, wait for 0.7. In terms of "on the other side of a hill" It's hardcoded as shit, terrain doesn't obstruct sound 
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake

