vehicle sounds

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

vehicle sounds

Post by Sneak Attack »

The last few times i have played PR i have started to notice that the vehicle sounds are odd. If you are infantry on the ground and an APC drives by you cant tell if it is 10 or 150 meters away. the tanks are abit easier to tell how far away they are but even they seem to lack depth sometimes.

if you are in a mountainous or city area and there is a vehicle around it always seems like it is just out of sight on the other side of a hill or behind a building when in reality it is all the way on the other side of the city or mountain range. the commander truck has it the worst of, sense it sounds like a diesel and never seems to get out of first gear. if your going at any type of speed its revving to an absurd 10,000 rpm and making the angriest engine hooting and hollering sound ever letting everybody on the other team know where it is and where all your assets are being placed. everything always sounds like its right next to you, even when its half the battlefield away. i know they are really loud in real life but if a vehicle is on the other side of a city i think they buildings and distance should dampen the sound quite abit.

its also frustrating when you hide an APC over some hills by an enemy base but everytime somebody spawns in it, it starts to bark and bellow like a son of a ***** and then everybody on the other team knows where it is and comes and blows it up.

it would be nice if we could keep the engine sounds loud when you are close by the vehicle but when you are aways away from it or it is behind things like hills and trees and buildings and stuff, they would have a dampening effect on the sound so it doesnt sound like everything is creeping up behind you.
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1rankman
Posts: 68
Joined: 2007-09-19 09:54

Post by 1rankman »

make the driver and gunner seats in apcs F7 and F8 so when people spawn on them they dont move every time
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

1rankman wrote:make the driver and gunner seats in apcs F7 and F8 so when people spawn on them they dont move every time
Yeah I tend to agree, and I suggested this kind of thing a long time ago. But 0.7 is coming.
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

I think they working on the driver/gunner possition for 0.7
And about the sounds, yeah... maybe you're right, but it didnt bother me so much.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

arent they removing the spawn on apcs ?
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

1rankman wrote:make the driver and gunner seats in apcs F7 and F8 so when people spawn on them they dont move every time
Hardcoded AFAIK. But they are removing the APC spawn for 0.7 so it wont be a problem anyway
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Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

wait for .7 people geez =P
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Yeah it's been removed. Doesn't work as we intended it to. Too many problems, just wait for 0.7 ;) . Same goes for vehicle sounds, wait for 0.7. In terms of "on the other side of a hill" It's hardcoded as shit, terrain doesn't obstruct sound :(
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